This code worked fine in iOS 7 but in iOS 8.1 all assets located in the "My Photo Stream" album are nil from within the result block. (The failureBlock is not called.) Regular albums and shared albums work just fine.
I tried the accepted answer from: Error trying to assigning __block ALAsset from inside assetForURL:resultBlock:
That is, I'm holding a reference to an ALAssetsLibrary object, listening for the ALAssetsLibraryChangedNotification
event (which doesn't happen btw, but oh well.) I made sure my app has permission to access photos, I'm on wi-fi, I see the photos' thumbnails just fine in my tableView. It's just when I try to load them with assetForURL:
they're always nil.
// example URL: assets-library://asset/asset.JPG?id=1ECB69B9-DC7A-45A7-B135-F43317D3412C&ext=JPG
[self.library assetForURL:[NSURL URLWithString:url] resultBlock:^(ALAsset *asset) {
NSLog(@"Asset: %@", asset); // nil :(
} failureBlock:^(NSError *error) {
NSLog(@"Failure, wahhh!");
}];
Is anyone else seeing this issue?
I had the same problem. Switching to Photos framework is not an option for me at this moment, but fortunately I have found a workaround. You may find it a big ugly and I suspect it may work slow when Photo Stream contains a lot of photos, but it is better than nothing.
The idea is to enumerate all items in the Photo Stream asset group and compare the necessary URL with the URL of each item. Fortunately, it still works.
I have a method like this (library is ALAssetsLibrary property of the same class, you may need to initialise it inside this code):
- (void)loadItem:(NSURL *)url withSuccessBlock:(void (^)(void))successBlock andFailureBlock:(void (^)(void))failureBlock {
[library assetForURL:url
resultBlock:^(ALAsset *asset)
{
if (asset){
//////////////////////////////////////////////////////
// SUCCESS POINT #1 - asset is what we are looking for
//////////////////////////////////////////////////////
successBlock();
}
else {
// On iOS 8.1 [library assetForUrl] Photo Streams always returns nil. Try to obtain it in an alternative way
[library enumerateGroupsWithTypes:ALAssetsGroupPhotoStream
usingBlock:^(ALAssetsGroup *group, BOOL *stop)
{
[group enumerateAssetsWithOptions:NSEnumerationReverse usingBlock:^(ALAsset *result, NSUInteger index, BOOL *stop) {
if([result.defaultRepresentation.url isEqual:url])
{
///////////////////////////////////////////////////////
// SUCCESS POINT #2 - result is what we are looking for
///////////////////////////////////////////////////////
successBlock();
*stop = YES;
}
}];
}
failureBlock:^(NSError *error)
{
NSLog(@"Error: Cannot load asset from photo stream - %@", [error localizedDescription]);
failureBlock();
}];
}
}
failureBlock:^(NSError *error)
{
NSLog(@"Error: Cannot load asset - %@", [error localizedDescription]);
failureBlock();
}
];
}
Hope this helps.
I've made the observation that trying to retrieve an asset using assetForURL inside a writeImage toSavedPhotosAlbum success block for that same asset will yield an asset of nil (most of the time).
However, retrieving the asset with assetForURL some time after the writeImage success block has completed execution does yield the correct asset.
Waiting for 1 second did work, while waiting for only 300 ms did not. But this of course will be different for each and every device and situation.
This does not really answer the question in a satisfying way, but maybe it helps someone else figuring out the underlying problem.
From iOS 8.0 and later, Apple suggests to use Photos framework instead of the Assets Library framework.
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