It's very convenient to load GLTF- model in aframe, but no case is found that contains envmap texture. I'd like to see that the official can provide the same case as three official. pmremGenerator.fromEquirectangular(texture) function is used to make gltf model produce real reflection effect
https://threejs.org/examples/#webgl_loader_gltf https://threejs.org/examples/#webgl_materials_envmaps_hdr
One way would be creating a custom component, which will:
The envmap needs to be a CubeTexture - which adds another level of complication, when you want to use a panorama. You can use a the WebGLRenderTargetCube - It's an object which provides a texture from a Cube Camera 'watching' the panorama.
Overall The component code could look like this:
// create the 'cubecamera' objct
var targetCube = new THREE.WebGLRenderTargetCube(512, 512);
var renderer = this.el.sceneEl.renderer;
// wait until the model is loaded
this.el.addEventListener("model-loaded", e => {
let mesh = this.el.getObject3D("mesh");
// load the texture
var texture = new THREE.TextureLoader().load( URL,
function() {
// create a cube texture from the panorama
var cubeTex = targetCube.fromEquirectangularTexture(renderer, texture);
mesh.traverse(function(node) {
// if a node has a material attribute - it can have a envMap
if (node.material) {
node.material.envMap = cubeTex.texture;
node.material.envMap.intensity = 3;
node.material.needsUpdate = true;
}
});
}
Check it out in this glitch.
I was having the same issue and i found that cube-env-map from a-frame-extras works like a charm.
View component on GitHub
Its docs describe it as:
Applies a CubeTexture as the envMap of an entity, without otherwise modifying the preset materials
And the code is super simple:
yarn add aframe-extras
import 'aframe-extras'
<a-entity
gltf-model="src: url('/path/to/file.glb')"
cube-env-map="path: /cubeMapFolder/;
extension: jpg;
reflectivity: 0.9;">
</a-entity>
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