because the iAd does not work all around the world i decided to try out the AdMob
the problem is that when i start the app there are no errors but when i press play game the whole app crashes
error ->
[GADBannerView private]: unrecognized selector sent to instance 0x9159e50 2012-07-30 09:14:12.676 app[1323:c07] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[GADBannerView private]: unrecognized selector sent to instance 0x9159e50'
code ->
.h
#import "GADBannerView.h"
GADBannerView *_AbMob;
@property(nonatomic,retain) GADBannerView *AbMob;
.m
_AbMob =[[GADBannerView alloc]initWithFrame:CGRectMake(0.0,self.view.frame.size.height-195, 320, 50)];
_AbMob.adUnitID = @"myNumber";
_AbMob.rootViewController = self;
[self.view addSubview:_AbMob];
GADRequest *r = [[GADRequest alloc] init];
r.testing = YES;
breakpoint->
app`-[GADBannerView adSize] at GADBannerView.m:100:
0x1f5c2: pushl %ebp
0x1f5c3: movl %esp, %ebp
0x1f5c5: pushl %esi
0x1f5c6: subl $20, %esp
0x1f5c9: calll 0x1f5ce ; -[GADBannerView adSize] + 12 at GADBannerView.m:101
0x1f5ce: popl %esi
0x1f5cf: movl 217414(%esi), %eax
0x1f5d5: movl %eax, 4(%esp)
0x1f5d9: movl 12(%ebp), %eax
0x1f5dc: movl %eax, (%esp)
0x1f5df: calll 0x32022 ; symbol stub for: objc_msgSend
0x1f5e4: movl 217442(%esi), %ecx
0x1f5ea: movl %ecx, 4(%esp)
0x1f5ee: movl %eax, (%esp)
0x1f5f1: calll 0x32022 ; symbol stub for: objc_msgSend
0x1f5f6: movl 8(%ebp), %ecx
0x1f5f9: testl %eax, %eax
0x1f5fb: je 0x1f618 ; -[GADBannerView adSize] + 86 at GADBannerView.m:101
0x1f5fd: movl 217402(%esi), %edx
0x1f603: movl %edx, 8(%esp)
0x1f607: movl %eax, 4(%esp)
0x1f60b: movl %ecx, (%esp)
0x1f60e: calll 0x32034 ; symbol stub for: objc_msgSend_stret
0x1f613: addl $16, %esp
0x1f616: jmp 0x1f62f ; -[GADBannerView adSize] + 109 at GADBannerView.m:101
0x1f618: movl $0, 4(%ecx)
0x1f61f: movl $0, (%ecx)
0x1f625: movl $0, 8(%ecx)
0x1f62c: addl $20, %esp
0x1f62f: popl %esi
0x1f630: popl %ebp
0x1f631: ret $4
exception at 0x1f5e4: movl 217442(%esi), %ecx
I just ran into this problem too. I used the -all_load
linker flag.
Here is the link you need.
https://developers.google.com/mobile-ads-sdk/docs/#incorporating
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