The allocation function attempts to allocate the requested amount of storage. If it is successful, it shall return the address of the start of a block of storage whose length in bytes shall be at least as large as the requested size.
What does that constraint mean? Could you get an example it violates?
It seems, my question is unclear. UPD: Why "at least"? What is the point of allocation more than requested size? Could you get suitable example?
Block storage volumes can only be accessed when they're attached to an operating system. But data kept on object storage devices, which consist of the object data and metadata, can be accessed directly through APIs or http/https. You can store any kind of data, photos, videos, and log files.
Metadata is additional data that describes the primary data contained in the storage system. Block storage uses limited metadata but relies on unique identifiers assigned to each block for read/write operations.
Block storage is a storage scheme in which each volume acts as a separate hard drive, configured by the storage administrator. Data is stored in fixed-size blocks. A unique address serves as the metadata describing each block.
You Can Now Automatically Format and Mount Block Storage Volumes.
The allowance for allocating "more than required" is there to allow:
An example of point one is:
char *p1 = new char[1];
int *p2 = new int[1];
If we allocate exactly 1 byte at address 0x1000 for the first allocation, and follow that exactly with a second allocation of 4 bytes for an int, the int
will start at address 0x1001. This is "valid" on some architectures, but often leads to a "slower load of the value", on other architectures it will directly lead to a crash, because an int
is not accessible on an address that isn't an even multiple of 4. Since the underlying architecture of new
doesn't actually know what the memory is eventually going to be used for, it's best to allocate it at "the highest alignment", which in most architectures means 8 or 16 bytes. (If the memory is used for example to store SSE data, it will need an alignment of 16 bytes)
The second case would be where "pointers can only point to whole blocks of 32-bit words". There have been architectures like that in the past. In this case, even if we ignore the above problem with alignment, the memory location specified by a generic pointer is two parts, one for the actual address, and one for the "which byte within that word". In the memory allocator, since typical allocations are much larger than a single byte, we decide to only use the "full word" pointer, so all allocations are by design always rounded up to whole words.
The third case, for example, would be to use a "pre-sized block" allocator. Some real-time OS's for example will have a fixed number of predefined sizes that they allocate - for example 16, 32, 64, 256, 1024, 16384, 65536, 1M, 16M bytes. Allocations are then rounded up to the nearest equal or larger size, so an allocation for 257 bytes would be allocated from the 1024 size. The idea here is to a) provide fast allocation, by keeping track of free blocks in each size, rather than the traditional model of having a large number of blocks in any size to search through to see if there is a big enough block. It also helps against fragmentation (when lots of memory is "free", but the wrong size, so can't be used - for example, if run a loop until the system is out of memory that allocates blocks of 64 bytes, then free every other, and try to allocate a 128 byte block, there is not a single 128 byte block free, because ALL of the memory is carved up into little 64-byte sections).
It means that the allocation function shall return an address of a block of memory whose size is at least the size you requested.
Most of the allocation functions, however, shall return an address of a memory block whose size is bigger than the one you requested and the next allocations will return an address inside this block until it reaches the end of it.
The main reasons for this behavior are:
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