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Adding vector map data to iOS GPS app. Real Time vector graphics rendering

Tags:

ios

mapping

gis

We are working on a project to add vector map data from OSM and NAVTEQ to a iOS GPS app.

Currently, the app displays raster map images and provides moving map navigation features. We now want to take it a step further by integration vector maps but don't know where to start.

Guidance from developers with experience on GPS navigation would be great.

Here is the brief on the requirements:

Target Devices: iOS. C++ is preferred for the core for future compatibility with other platforms.

Data integration and packaging: Map data source: - NAVTEQ - OpenStreetMap

File format: - Ideal for mobile devices with considerations of device limitations. - Either find an already established format, or create one in house.

Compiling: - Determine a format for source data (Shp, MapInfo etc) - Compile source format to required format.

Map rendering engine: Display of maps: - Vector map view will be separate to the current raster map view. - Render data into lines, points, polygons etc in real time. Tiled or pre-rendered is not acceptable. - 2D birdseye view. (3D is planned for future versions). - Shade relief to illustrate elevation. - Display user generated data such as routes, tracklogs, waypoints. - A scale, e.g. 500 metres. - Speedy performance is essential to provide better user experience. - Good examples would be the Tom Tom iOS app. Map Interactions: - Pan, Zoom, rotate. - Make use of multitouch functionality. Search - Address, locations, POI (Geo Coding) - Address from location (Reverse Geo Coding)

Style sheets - Easily customise the look of the map been displayed. - Every element can be cusomised.

We would like to find out where to start our research. What libraries and SDKs are out there that are worth spending the time investigating?

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user566401 Avatar asked Jan 07 '11 04:01

user566401


1 Answers

Some notes based on my experience:

Source data format: you'll probably want to be able to import data from ESRI shapefiles and OpenStreetMap (which comes as XML or a more compact but equivalent binary format). NAVTEQ data can be obtained as ESRI shapefiles. Shaded relief can be obtained by processing USGS height data (http://dds.cr.usgs.gov/srtm/).

2D versus 3D: the step from one to the other is a big one. 2D data is almost invariably provided as latitude and longitude and projected to a plane: Google Maps and OpenStreetMap use a very simple but much derided spherical Mercator projection. Moving to 3D requires a decision on the coordinate system - projected plane plus height versus true 3D based on the shape of the earth - and possibly problems involving level of detail. A good way to proceed might be to draw the shape of the earth (hills and valleys) as a triangle mesh, then drape the rest of the map on it as a texture. You might want to consider "two and a half D" - using a perspective transformation to display the map as if viewing it from a height.

Libraries: there's quite a big list of map rendering libraries here, both commercial and non-commercial (disclosure: mine is one of them). Many of these libraries have style sheet systems for customising the map look and feel.

A very good open-source rendering library (not mine) is Mapnik, but I am not sure whether that will port very easily on to iOS. However, it's a very good idea to read up on how Mapnik and other rendering libraries do their work, to get a feel for the problem. The OpenStreetMap wiki is a good portal for learning more about the field.

Text rendering on maps is nearly always done using FreeType, an open-source rasterizer library with an unrestrictive license.

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Graham Asher Avatar answered Sep 20 '22 06:09

Graham Asher