I have the following command:
gm('input.jpg')
.crop(500, 500, 10, 10)
.write('output.jpg', function (err) {
if (err) {
console.log(err)
} else {
console.log('Success')
}
})
I'd like to add a condition to it without having to write 2 different commands so it would be something like:
var overlay = true
gm('input.jpg')
.crop(500, 500, 10, 10)
if(overlay == true){
.draw('image Over 0,0 750,750 overlay.jpg')
}
.write('output.jpg', function (err) {
if (err) {
console.log(err)
} else {
console.log('Success')
}
})
I'm know the above code won't run, I'm looking for a suggestion for something that would work, without having 2 different GM commands
Unless there's something spectacularly magical about how the GM library works here, you can break the gm().crop().write()
chain into smaller pieces, à la
var overlay = true;
// ...
var g = gm('input.jpg').crop(500, 500, 10, 10);
if (overlay) {
g = g.draw('image Over 0,0 750,750 overlay.jpg');
}
g.write('output.jpg', function (err) {
if (err) throw err;
console.log('Success');
});
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