I am a student in Ap Computer Science and the project for the class is to create a game of your choice. I am creating a pacman game. We haven't worked much with GUI so I am still very new to the whole concept, but this is what I have so far:
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.image.*;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
public class GameHandler extends JFrame{
JPanel jpanel = new JPanel();
Graphics g;
BufferedImage pacman;
int frame;
int direction;
int x, y;
//final int STEP = 2; If you want to change the speed at which pacman moves accross the screen;
public void popupWindow() {
setSize(400, 400);
setResizable(false);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame = 0;
direction = KeyEvent.VK_LEFT;
x = 300;
y = 300;
try {
pacman = ImageIO.read(new File("pacman.png"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
image();
}
public void keyPressed(KeyEvent e) {
direction = e.getKeyCode();
}
public void update() {
frame++;
if (frame > 2) {
frame = 0;
}
switch(direction) {
case KeyEvent.VK_LEFT:
x--;
break;
case KeyEvent.VK_RIGHT:
x++;
break;
case KeyEvent.VK_UP:
y--;
break;
case KeyEvent.VK_DOWN:
y++;
break;
}
}
public void image() {
super.paintComponents(g);
g.drawImage(pacman.getSubimage(frame*10, 0, 37, 30), x, y, null);
}
}
My problem is that I am not able to output this image on to the screen (I know my g.drawImage dimensiones are a off due to the fact I couldn't tweak it without any output)
When I try to call the method image() in the popupWindow() method I get this error:
Exception in thread "main" java.lang.NullPointerException
at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:70)
at java.awt.Container.paintComponents(Container.java:1890)
at GameHandler.image(GameHandler.java:69)
at GameHandler.popupWindow(GameHandler.java:38)
at Main.main(Main.java:7)
I tried calling the image method in different spots and in the try/catch as well. I am lost.
public void image() {
super.paintComponents(g);
g.drawImage(pacman.getSubimage(frame*10, 0, 37, 30), x, y, null);
}
g isn't set yet for use in this method. Your class defines Graphics g; but it isn't set anywhere! So, you ask, how do I set it? Where does a Graphics object come from?
The fastest answer for your current code base could be:
JPanel jpanel = new JPanel();
Graphics g = jpanel.getGraphics();
but this is not an ideal solution at all.
Usually this code pattern is found in paintComponent.
What you should be aiming for is something like this:
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(...);
}
You can override paintComponent on any JComponent, like a JPanel (which is a subclass of JComponent). So, what I recommend to you is
JFrame.setContentPane() to set it as the content pane for the main JFrameIf you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With