I used normal javascript to add image to canvas and this is the code
var canvas = document.getElementById('canvas');
context = canvas.getContext('2d');
canvas_image();
function canvas_image(){
can_img = new Image();
can_img.src = 'Chrysanthemum.jpg';
can_img.onload = function(){
context.drawImage(can_img, 100, 100);
}
}
How can i add image to canvas using paperJS library?
Quoting from the paperjs.org tutorial on rasters:
Images need to already be loaded when they are added to a Paper.js project. Working with local images or images hosted on other websites may throw security exceptions on certain browsers.
So you need an image somewhere that is preferably visually hidden:
<img id="mona" class="visuallyhidden" src="mona.jpg" width="320" height="491">
And the PaperScript code could look like this:
// Create a raster item using the image tag with id="mona"
var raster = new Raster('mona');
Then you can reposition, scale or rotate like so:
// Move the raster to the center of the view
raster.position = view.center;
// Scale the raster by 50%
raster.scale(0.5);
// Rotate the raster by 45 degrees:
raster.rotate(45);
And here is a paperjs.org sketch to play with.
First, If you want to work with JavaScript directly look at this tutorial. Once you understand it, you would have something like this to load image in raster
paper.install(window);
window.onload = function() {
// Setup directly from canvas id:
paper.setup('myCanvas');
var raster = new paper.Raster({source: 'Chrysanthemum.jpg', position: view.center});
}
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