I have a coding 'issue'.
I have a label, which text I want to change dynamically every 2 seconds. I've done the following:
// WELCOME STRING ARRAY
let welcomeContainer:[String] = ["Welcome","Benvenuti","Bienvenue","Willkommen","üdvözlet","Dobrodošli","добро пожаловать","Witajcie","Bienvenido","Ласкаво просимо","Vitajte","欢迎你来"]
and then, rather than using a timerwithinterval
(which seemed to be too much for this simple task), I tried with the delay
method in my function inside for
loop:
func welcomeLabelChange() {
for i in 0..<welcomeContainer.count {
welcomeLabel.text = welcomeContainer[i]
delay(delay: 2.0, closure: {})
}
Unfortunately it's entirely skipping the delay... the for loop is executed instantly and just the last text in the array is displayed. What am I doing wrong?
I found this OBJ-C answer, but it's suggesting an (old) NSTimer
implementation.
You can also use this function to delay something
//MARK: Delay func
func delay(_ delay:Double, closure:@escaping ()->()) {
DispatchQueue.main.asyncAfter(
deadline: DispatchTime.now() + Double(Int64(delay * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC), execute: closure)
}
and usage is :
delay(2) //Here you put time you want to delay
{
//your delayed code
}
Hope it will help you.
define those variables
var i = 0
let timer : Timer?
Place this timer in your view did load or wherever you want to start the label change
timer = Timer.scheduledTimer(timeInterval: 2.0, target: self, selector:#selector(YourViewController.changeText), userInfo: nil, repeats: true)
and implement this method:
func changeText(){
if i>=welcomeContainer.count {
i = 0
}
welcomeLabel.text = welcomeContainer[i]
i += 1
}
when you want to stop it or change the view controller dont forget to call
timer.invalidate()
You can add sleep function
for i in 0..<welcomeContainer.count {
welcomeLabel.text = welcomeContainer[i]
sleep(2) // or sleep(UInt32(0.5)) if you need Double
}
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