I am trying to overlay an Image with what I am calling a "BlurFilterMask". It is a CALayer that I dynamically add with Swift Code, here is the BlurFilterMask:
class BlurFilterMask : CALayer {
private let GRADIENT_WIDTH : CGFloat = 50.0
var origin : CGPoint = CGPointZero {
didSet {
setNeedsDisplay()
}
}
var diameter : CGFloat = 50.0 {
didSet {
setNeedsDisplay()
}
}
override init() {
super.init()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func drawInContext(ctx: CGContext) {
CGContextSaveGState(ctx)
let clearRegionRadius : CGFloat = self.diameter * 0.5
let blurRegionRadius : CGFloat = clearRegionRadius + GRADIENT_WIDTH
let baseColorSpace = CGColorSpaceCreateDeviceRGB();
let colours : [CGFloat] = [0.0, 0.0, 0.0, 0.0, // Clear region
0.0, 0.0, 0.0, 0.6] // blur region color
let colourLocations : [CGFloat] = [0.0, 0.0]
let gradient = CGGradientCreateWithColorComponents (baseColorSpace, colours, colourLocations, 2)
CGContextDrawRadialGradient(ctx, gradient, self.origin, clearRegionRadius, self.origin, blurRegionRadius, .DrawsAfterEndLocation);
}
}
In my UIViewController.viewDidLoad()
I call addMaskOverlay() and here is the implementation:
func addMaskOverlay(){
let blurFilterMask = BlurFilterMask()
blurFilterMask.diameter = 80
blurFilterMask.frame = heroImageView.bounds
blurFilterMask.origin = heroImageView.center
blurFilterMask.shouldRasterize = true
heroImageView.layer.addSublayer(blurFilterMask)
blurFilterMask.setNeedsDisplay()
}
No matter what Simulator I run in, be it iPhone 5 or iPhone 6 or iPad 2, for examples, I always get the same center, width and height:
But the center of my BlurFilterMask is always somewhere different, depending on the device simulator and it never starts in the center of UIImageView, example in iPhone 5:
And here is iPhone 6:
I thought maybe I need vertically centering and horizontally centering constraints on my CALayer BlurFilterMask so I tried adding constraints:
heroImageView.layer.addSublayer(blurFilterMask)
let xConstraint = NSLayoutConstraint(item: blurFilterMask, attribute: .CenterX, relatedBy: .Equal, toItem: heroImageView, attribute: .CenterX, multiplier: 1, constant: 0)
let yConstraint = NSLayoutConstraint(item: blurFilterMask, attribute: .CenterY, relatedBy: .Equal, toItem: heroImageView, attribute: .CenterY, multiplier: 1, constant: 0)
heroImageView.addConstraint(xConstraint)
heroImageView.addConstraint(yConstraint)
But I cannot add Constraints to a CALayer I do not think, I get an error when I try:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* +[NSLayoutConstraint constraintWithItem:attribute:relatedBy:toItem:attribute:multiplier:constant:]: Constraint items must each be an instance of UIView, or NSLayoutGuide.'**
It seems like the issue might be constraints but if I cannot add constraints to a CALayer...
That code didn't help...
Not sure where to go from here, any suggestions would be much appreciated.
The issue is that when viewDidLoad
is called the layout has not been done yet so your measurements are being taken from the initial state of the view controller , most likely from the storyboard size if thats what you are using.
You need to call blurFilterMask
once layout has completed and the final size of heroImageView
is known.
You can do this by overriding viewDidLayoutSubviews
which is ...
Called to notify the view controller that its view has just laid out its subviews.
Read the docs as there are some conditions but in your case this does work leaving you with this..
class ViewController: UIViewController {
@IBOutlet var heroImageView: UIImageView!
var blurFilterMask:BlurFilterMask! = nil
func resetMaskOverlay(){
if blurFilterMask == nil {
blurFilterMask = BlurFilterMask()
blurFilterMask.diameter = 120
heroImageView.layer.addSublayer(blurFilterMask)
}
blurFilterMask.frame = heroImageView.bounds
blurFilterMask.origin = heroImageView.center
}
override func viewDidLayoutSubviews() {
resetMaskOverlay()
}
}
I assumed this line in BlurFilterMask
CGContextTranslateCTM(ctx, 0.0, yDiff)*/
Was meant to be commented out as it didn't make much sense leaving...
class BlurFilterMask : CALayer {
let GRADIENT_WIDTH : CGFloat = 50.0
var origin : CGPoint = CGPointZero {
didSet {
setNeedsDisplay()
}
}
var diameter : CGFloat = 50.0 {
didSet {
setNeedsDisplay()
}
}
override func drawInContext(ctx: CGContext) {
CGContextSaveGState(ctx)
let clearRegionRadius : CGFloat = self.diameter * 0.5
let blurRegionRadius : CGFloat = clearRegionRadius + GRADIENT_WIDTH
let baseColorSpace = CGColorSpaceCreateDeviceRGB();
let colours : [CGFloat] = [0.0, 0.0, 0.0, 0.0, // Clear region
0.0, 0.0, 0.0, 0.6] // blur region color
let colourLocations : [CGFloat] = [0.0, 0.0]
let gradient = CGGradientCreateWithColorComponents (baseColorSpace, colours, colourLocations, 2)
CGContextDrawRadialGradient(ctx, gradient, self.origin, clearRegionRadius, self.origin, blurRegionRadius, .DrawsAfterEndLocation);
}
}
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