Consider the private C function _UICreateScreenUIImage, which returns a UIImage snapshot of the current device screen:
OBJC_EXTERN UIImage *_UICreateScreenUIImage(void) NS_RETURNS_RETAINED;
I can put this in a bridging header and access it in Swift like so:
MyApp-Bridging-Header.h
@import UIKit;
UIImage *_UICreateScreenUIImage(void) NS_RETURNS_RETAINED;
MyClass.swift
let image = _UICreateScreenUIImage()
print(image) // <UIImage: 0x7fc4ba6081c0>, {375, 667}
Is there a way I can access _UICreateScreenUIImage in pure Swift without using a bridging header?
An initial thought was to create an extension on UIImage, but the extension is expecting me to declare the body of the function in the extension:
extension UIImage {
    public func _UICreateScreenUIImage(_: Void) -> UIImage // "Expected '{' in body of function declaration"
}
This implementation is flawed anyways, as _UICreateScreenUIImage isn't a method on UIImage.
Is exposing and accessing this method possible in pure Swift?
People seem to be confusing my question with "How do I take a screenshot?"  That's not what I'm asking.  I'm asking how do I access methods like UIImage *_UICreateScreenUIImage(void); in Swift.  It could be any private method, such as +(UIImage *)_deviceSpecificImageNamed:(NSString *)name inBundle:(NSBundle *)bundle; or +(UIImage *)_pu_PhotosUIImageNamed:(NSString *)name;
.
It's a lot easier than you would expect:
@asmname("_UICreateScreenUIImage")
func _UICreateScreenUIImage() -> UIImage
// That's it – go ahead and call it:
_UICreateScreenUIImage()
As it happens, @asmname has actually just been changed in the 2.3 builds to @_silgen_name, so be ready to adjust accordingly:
@_silgen_name("_UICreateScreenUIImage")
func _UICreateScreenUIImage() -> UIImage
To my knowledge, @_silgen_name does not provide resolution of Objective-C methods. For this, there is the evenmore powerful Objective-C runtime API:
let invokeImageNamed: (String, NSTimeInterval) -> UIImage? = {
    // The Objective-C selector for the method.
    let selector: Selector = "animatedImageNamed:duration:"
    guard case let method = class_getClassMethod(UIImage.self, selector)
        where method != nil else { fatalError("Failed to look up \(selector)") }
    // Recreation of the method's implementation function.
    typealias Prototype = @convention(c) (AnyClass, Selector, NSString, NSTimeInterval) -> UIImage?
    let opaqueIMP = method_getImplementation(method)
    let function = unsafeBitCast(opaqueIMP, Prototype.self)
    // Capture the implemenation data in a closure that can be invoked at any time.
    return { name, interval in function(UIImage.self, selector, name, interval) }
}()
extension UIImage {
    // Convenience method for calling the closure from the class.
    class func imageNamed(name: String, interval: NSTimeInterval) -> UIImage? {
        return invokeImageNamed(name, interval)
    }
}
UIImage.imageNamed("test", interval: 0)
As far as handling NS_RETURNS_RETAINED, this won't be generated for you. Instead, you can use a return type of Unmanaged, and wrap that in a function to your convenience:
@_silgen_name("_UICreateScreenUIImage")
func _UICreateScreenUIImage() -> Unmanaged<UIImage>
func UICreateScreenUIImage() -> UIImage {
    return _UICreateScreenUIImage().takeRetainedValue()
}
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