I am getting a compile error from the following property.
The error is:
"The modifier 'public' is not valid for this item"
public System.Collections.Specialized.StringDictionary IWorkItemControl.Properties
{
get { return properties; }
set { properties = value; }
}
but if I remove the IWorkItemControl
it compiles fine.
Why am I getting this error and what is the difference of having / not having the interface name in the signature?
You can specify explicit access modifiers for interface members. An interface member can also have a default body implementation. An interface member can have special modifiers like abstract, virtual, sealed, static, partial, and extern as well.
All abstract, default, and static methods in an interface are implicitly public , so you can omit the public modifier. In addition, an interface can contain constant declarations. All constant values defined in an interface are implicitly public , static , and final . Once again, you can omit these modifiers.
Simply put, there are four access modifiers: public, private, protected and default (no keyword).
Master C and Embedded C Programming- Learn as you goThere are three types of access modifiers used in C++. These are public, private and protected. Details about these are given as follows.
Explicit interface implementation does not let you specify any access modifiers. When you implement an interface member explicitly (by specifying the interface name before the member name), you can access that member only using that interface. Basically, if you do:
System.Collections.Specialized.StringDictionary IWorkItemControl.Properties
{
get { return properties; }
set { properties = value; }
}
You can't do:
MyClass x = new MyClass();
var test = x.Properties; // fails to compile
// You should do:
var test = ((IWorkItemControl)x).Properties; // accessible through the interface
There are several use cases for EII. For example, you want to provide a Close
method for your class to free up acquired resources but you still want to implement IDisposable
. You could do:
class Test : IDisposable {
public void Close() {
// Frees up resources
}
void IDisposable.Dispose() {
Close();
}
}
This way, the consumers of class can only call Close
directly (and they won't even see Dispose
in Intellisense list) but you can still use the Test
class wherever an IDisposable
is expected (e.g. in a using
statement).
Another use case for EII is providing different implementations of an identically named interface member for two interfaces:
interface IOne {
bool Property { get; }
}
interface ITwo {
string Property { get; }
}
class Test : IOne, ITwo {
bool IOne.Property { ... }
string ITwo.Property { ... }
}
As you see, without EII it's not even possible to implement both interfaces of this example in a single class (as the properties differ just in return type). In other cases, you might want to intentionally provide different behavior for individual views of a class through different interfaces.
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