I have a function to generate some random-ish numbers and inside that function I make a call to setInterval() because I need those numbers to refresh every 2 seconds.
function genSine(val1, val2) {
var freq = 0.1; // angular frequency
var coords = function(x, y) {
var amplitude = Math.floor((Math.random()*10)+1);
var phase = Math.floor((Math.random()*20)+1);
return {
x : Math.sin(freq * (val1 + phase) * amplitude) + Math.floor((Math.random()*100)+1),
y : Math.sin(freq * (val2 + phase) * amplitude) + Math.floor((Math.random()*100)+1)
};
}
setInterval(function() {
current = coords(50, 50);
console.log('Val 1: ' + current.x);
console.log('Val 2: ' + current.y);
}, 2000);
}
genSine(10, 20);
This is all well and good, the values update as expected but my goal is to have two global variables (let's call them val1/val2) update within that setInterval() function. It appears I have a scoping issue because those variables are not accessible within the function and I can not access the 'current' variable from outside that function. I know I am missing something here, what is it?
Fiddle: http://jsfiddle.net/niczak/4uNen/1/
You just need to define var current = {}; in the global scope, and be sure not to define var current in any other scope. current=[whatever]; is fine, as long as there's no var.
Edit: I'm not sure what you did, but I fixed your fiddle with this code:
var current;
function genSine(val1, val2) {
var freq = 0.1; // angular frequency
var coords = function(x, y) {
var amplitude = Math.floor((Math.random()*10)+10);
var phase = Math.floor((Math.random()*20)+10);
return {
x : Math.sin(freq * (val1 + phase) * amplitude) + Math.floor((Math.random()*100)+1),
y : Math.sin(freq * (val2 + phase) * amplitude) + Math.floor((Math.random()*100)+1)
};
}
setInterval(function() {
current = coords(50, 50);
console.log(current);
$(".display").html(JSON.stringify(current));
}, 500);
}
genSine(10, 20);
setInterval(function() {
$(".display2").html("d2:"+JSON.stringify(current));
}, 200);
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