I am currently using UIDragInteraction
and UIDropInteraction
made available in iOS 11 to make a simple drag and drop feature, where user could drag an UIImageView onto a UIView.
I realized that one unintuitive element to this is that the UIDragInteraction
requires a long press of at least a second to work. I was wondering if there is a way to shorten the long press duration? The docs on Apple doesn't seem to highlight this.
Thanks!
Implementation pasted below for reference:
class ViewController: UIViewController {
@IBOutlet var imageView: UIImageView!
@IBOutlet var dropArea: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
let dragInteraction = UIDragInteraction(delegate: self)
imageView.addInteraction(dragInteraction)
dragInteraction.isEnabled = true
let dropInteraction = UIDropInteraction(delegate: self)
dropArea.addInteraction(dropInteraction)
}
}
extension ViewController: UIDragInteractionDelegate {
func dragInteraction(_ interaction: UIDragInteraction, itemsForBeginning session: UIDragSession) -> [UIDragItem] {
guard let image = imageView.image
else { return [] }
let itemProvider = NSItemProvider(object: image)
return [UIDragItem(itemProvider: itemProvider)]
}
}
extension ViewController: UIDropInteractionDelegate {
func dropInteraction(_ interaction: UIDropInteraction, sessionDidUpdate session: UIDropSession) -> UIDropProposal {
return UIDropProposal(operation: .copy)
}
func dropInteraction(_ interaction: UIDropInteraction, performDrop session: UIDropSession) {
guard let itemProvider = session.items.first?.itemProvider,
itemProvider.canLoadObject(ofClass: UIImage.self)
else { return }
itemProvider.loadObject(ofClass: UIImage.self) { [weak self] loadedItem, error in
guard let image = loadedItem as? UIImage
else { return }
DispatchQueue.main.async {
self?.dropArea.image = image
}
}
}
}
Duration of drug action depends on several factors: the absolute amount of drug given; the pharmaceutical preparation; the reversibility of drug action; the half-life of the drug; the slope of the concentration-response curve; the activity of metabolites, and the influence of disease on drug elimination.
There are three types of drug interactions: Drug-drug interaction: A reaction between two (or more) drugs. Drug-food interaction: A reaction between a drug and a food or beverage. Drug-condition interaction: A reaction that occurs when taking a drug while having a certain medical condition.
Use drug interaction checkers. Check out the Drugs.com Drug Interactions Checker. Enter all prescriptions, over-the-counters, vitamins, dietary supplements and herbal remedies you are taking. If you find a drug interaction do not stop taking your medicine but discuss it with your healthcare provider.
There's no obvious way to do this, but I was just facing the same problem and took a peek into the gesture recognizers of the view that the dragInteraction is attached to. It a _UIDragLiftGestureRecognizer
which is not part of the public API, but turns out this is just a subclass of UILongPressGestureRecognizer
.
So, after having added your UIDragInteraction
to your view, and after having added that view to the view hierachy (since I'm using a custom UIView subclass I just added it into didMoveToSuperview()
), you can do something like this:
if let longPressRecognizer = gestureRecognizers?.compactMap({ $0 as? UILongPressGestureRecognizer}).first {
longPressRecognizer.minimumPressDuration = 0.1 // your custom value
}
I was trying to do this from Xamarin.iOS inside an UIView
implementing the IUIDragInteractionDelegate
interface. In its constructor I made a SetupDragNDrop
method that allows to drag the view without that default delay/latency to catch the view. I leave the code down below in case it's useful for somebody else:
#region Private Fields
private UIDragInteraction _UIDragInteraction;
#endregion
void Initialize()
{
SetupDragNDrop();
}
private void SetupDragNDrop()
{
UserInteractionEnabled = true;
_UIDragInteraction = new UIDragInteraction(this);
AddInteraction(_UIDragInteraction);
// On iPad, this defaults to true. On iPhone, this defaults to
// false. Since this app should work on the iPhone, enable the the
// drag interaction.
_UIDragInteraction.Enabled = true;
SetupDragDelay();
}
private void SetupDragDelay()
{
UILongPressGestureRecognizer longPressGesture = new UILongPressGestureRecognizer();
GestureRecognizers?.ToList().ForEach(gesture =>
{
var x = gesture as UILongPressGestureRecognizer;
if (x != null)
{
longPressGesture = x;
}
});
longPressGesture.MinimumPressDuration = 0.0;
}
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