i have tried too far but the same result, when animation in a-frame triggered by a custom event it play that animation the same way from (x,y,z) to(x',y',z') and from (x'',y'',z'') to (x',y',z') i played around with a-animation attributes but never got a solution!
<html>
<body>
<script src="https://aframe.io/releases/0.2.0/aframe.min.js"></script>
<script src="https://rawgit.com/ngokevin/aframe-layout-component/master/dist/aframe-layout-component.min.js"></script>
<a-scene>
<a-entity id="gallery" layout="type: line; margin: 1.2" position="0 0 3">
<a-plane id="one" color="#CCC" look-at="[camera]"></a-plane>
<a-plane id="two" color="#CCC" look-at="[camera]"></a-plane>
<a-plane id="three" color="#CCC" look-at="[camera]"></a-plane>
</a-entity>
<!--camera & env -->
<a-camera position="0 0 4" id="camera">
<a-entity cursor="fuse: true; maxDistance: 30; timeout: 500"
position="0 0 -.6"
scale=".01 .01 .01"
geometry="primitive: ring"
material="color: green; shader: flat">
</a-entity>
<a-animation attribute="position"
begin="one"
to="0 0 4"
dur="1000"
fill="forwards"
easing="ease-in-out-cubic"></a-animation>
<a-animation attribute="position"
begin="two"
to="1 0 4"
dur="1000"
fill="forwards"
easing="ease-in-out-cubic"></a-animation>
<a-animation attribute="position" begin="three" dur="1000" fill="forwards"
to="2 0 4"
easing="ease-in-out-cubic"></a-animation>
</a-camera>
<a-sky color="#ECECEC"></a-sky>
<a-light type="directional" color="#fff" intensity="0.2" position="-1 2 1"></a-light>
<a-light type="ambient" color="#fff"></a-light>
</a-scene>
</body>
</html>
Javascript :
var one = document.querySelector('#one');
var two = document.querySelector('#two');
var three = document.querySelector('#three');
one.addEventListener('click', function () {
camera.emit('one');
});
two.addEventListener('click', function () {
camera.emit('two');
});
three.addEventListener('click', function () {
camera.emit('three');
});
here is the test in codepen : http://codepen.io/anon/pen/OXaoKg
Part of the problem here is that the clicks are repeatedly triggered. We can control that like this:
var at = "one";
one.addEventListener('click', function () {
if( at !== "one") {
at = "one";
camera.emit('one');
}
});
two.addEventListener('click', function () {
if( at !== "two") {
at = "two";
camera.emit('two');
}
});
three.addEventListener('click', function () {
if( at !== "three") {
at = "three";
camera.emit('three');
}
});
http://codepen.io/akademy/pen/MjMZVJ
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