I am trying to solve the 8 queens problem (where you select a space and it will put down 8 queens so that none of them will hit each other) but i am having trouble making the chess board.
right now i have this
var chessBoard:Array = new Array();
chessBoard["row1"] = [1,0,1,0,1,0,1,0];
chessBoard["row2"] = [0,1,0,1,0,1,0,1];
chessBoard["row3"] = [1,0,1,0,1,0,1,0];
chessBoard["row4"] = [0,1,0,1,0,1,0,1];
chessBoard["row5"] = [1,0,1,0,1,0,1,0];
chessBoard["row6"] = [0,1,0,1,0,1,0,1];
chessBoard["row7"] = [1,0,1,0,1,0,1,0];
chessBoard["row8"] = [0,1,0,1,0,1,0,1];
and i need to know two things
a) will i be able to use this for the problem (will i be able to have it check if any queens will collide by its array coordinates)
b) how do i draw the squares on the chess board to correspond with the numbers
var chessBoard:Array = new Array();
// Setup the array
for(var i:int = 0; i < 4; i++)
{
chessBoard.push(new Array(1,0,1,0,1,0,1,0));
chessBoard.push(new Array(0,1,0,1,0,1,0,1));
}
// Size of the tile
var tileSize:int = 20;
function createChessBoard():void
{
// Itterate through the "chessBoard"-array
for(var i:int = 0; i < chessBoard.length; i++)
{
// Itterate through the arrays in the "chessBoard"-array
for(var j:int = 0; j < chessBoard[i].length; j++)
{
// Create new tile
var tile:Sprite = new Sprite();
// Create the color variable and check to see what value to put
// in it dependingin the value of the current itteration - 1 or 0
var tileColor:int = chessBoard[i][j] * 0xffffff;
// Tile-coloring-setup-thingie-routine
tile.graphics.beginFill(tileColor);
tile.graphics.drawRect(0, 0, tileSize, tileSize);
tile.graphics.endFill();
// Tile positioning
tile.x = j * tileSize;
tile.y = i * tileSize;
// Adding tile to the displaylist
addChild(tile);
}
}
}
// Run function
createChessBoard();
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