I'm looking for an easy to use 3D scene renderer for Python. All I'm looking for is to be able to:
So far the software I've found is either too low-level (like basic OpenGL bindings) or too complex (like Ogre). Any advice?
Render-python is client side library and can assist you in managing and setting those tranformations, and performing some calculations using the renderapi. transorm module. We have focused our initial efforts at supporting the most commonly used types of transformations.
Really depends exactly what you want to accomplish. How complex is your scene? What sort of render quality are you after? Do you need real-time animation, or are rendered stills good enough?
First-rate, full game engines (have been used for commercial games)
Less popular 3d engines, new or beta: YMMV.
Low-level OpenGL interfaces - more control, more for you to do yourself
Non-realtime interfaces
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