My app breaks a constraint when I present the "Call-in" status bar by pressing Command+Y in the simulator. It only happens the first time it presents the call-in bar. Everything looks as it supposed to, but the log prints out the following:
Unable to simultaneously satisfy constraints.
Probably at least one of the constraints in the following list is one you don't want.
Try this:
(1) look at each constraint and try to figure out which you don't expect;
(2) find the code that added the unwanted constraint or constraints and fix it.
(
"<NSLayoutConstraint:0x7fb4cb9b2b60 V:|-(20)-[UIInputSetContainerView:0x7fb4cb9b1190] (Names: '|':UITextEffectsWindow:0x7fb4cba003f0 )>",
"<NSLayoutConstraint:0x7fb4cb942100 'UIInputWindowController-top' V:|-(0)-[UIInputSetContainerView:0x7fb4cb9b1190] (Names: '|':UITextEffectsWindow:0x7fb4cba003f0 )>"
)
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x7fb4cb9b2b60 V:|-(20)-[UIInputSetContainerView:0x7fb4cb9b1190] (Names: '|':UITextEffectsWindow:0x7fb4cba003f0 )>
Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger.
The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKit/UIView.h> may also be helpful.
This is the call stack when it breaks for UIViewAlertForUnsatisfiableConstraints
:
* thread #1: tid = 0x17582f, 0x0000000109bbb4c6 UIKit`UIViewAlertForUnsatisfiableConstraints, queue = 'com.apple.main-thread', stop reason = breakpoint 3.1
frame #0: 0x0000000109bbb4c6 UIKit`UIViewAlertForUnsatisfiableConstraints
frame #1: 0x0000000109bbb8b2 UIKit`-[UIView(UIConstraintBasedLayout_EngineDelegate) engine:willBreakConstraint:dueToMutuallyExclusiveConstraints:] + 113
frame #2: 0x0000000107ea672b Foundation`-[NSISEngine handleUnsatisfiableRowWithHead:body:usingInfeasibilityHandlingBehavior:mutuallyExclusiveConstraints:] + 489
frame #3: 0x0000000107d07801 Foundation`-[NSISEngine fixUpValueRestrictionViolationsWithInfeasibilityHandlingBehavior:] + 613
frame #4: 0x0000000107d07537 Foundation`-[NSISEngine optimize] + 134
frame #5: 0x0000000107d07da4 Foundation`-[NSISEngine withBehaviors:performModifications:] + 245
frame #6: 0x0000000109bb5a4b UIKit`-[UIView(AdditionalLayoutSupport) _withAutomaticEngineOptimizationDisabledIfEngineExists:] + 58
frame #7: 0x0000000109bb658e UIKit`-[UIView(AdditionalLayoutSupport) updateConstraintsIfNeeded] + 254
frame #8: 0x0000000109ba6c46 UIKit`-[UIWindow(UIConstraintBasedLayout) updateConstraintsIfNeeded] + 108
frame #9: 0x0000000109bb72a3 UIKit`-[UIView(AdditionalLayoutSupport) _updateConstraintsAtEngineLevelIfNeeded] + 272
frame #10: 0x00000001093979b3 UIKit`-[UIView(Hierarchy) layoutBelowIfNeeded] + 845
frame #11: 0x000000010936eb8b UIKit`-[UIWindow handleStatusBarChangeFromHeight:toHeight:] + 1284
frame #12: 0x0000000109703b5b UIKit`-[UITextEffectsWindow handleStatusBarChangeFromHeight:toHeight:] + 100
* frame #13: 0x00000001093726a7 UIKit`+[UIWindow _noteStatusBarHeightChanged:oldHeight:forAutolayoutRootViewsOnly:] + 364
frame #14: 0x0000000109303a52 UIKit`-[UIApplication statusBar:willAnimateFromHeight:toHeight:duration:animation:] + 265
frame #15: 0x00000001099115bb UIKit`-[UIStatusBar _requestStyleAttributes:animationParameters:forced:] + 885
frame #16: 0x0000000109910fbf UIKit`-[UIStatusBar requestStyle:animationParameters:forced:] + 437
frame #17: 0x0000000109910d0d UIKit`-[UIStatusBar requestStyle:animated:forced:] + 90
frame #18: 0x00000001099160a6 UIKit`-[UIStatusBar statusBarServer:didReceiveStyleOverrides:] + 56
frame #19: 0x0000000109904b05 UIKit`_UIStatusBarReceivedStyleOverrides + 45
frame #20: 0x0000000109909058 UIKit`_XReceivedStyleOverrides + 33
frame #21: 0x0000000110d67fa8 AppSupport`migHelperRecievePortCallout + 208
frame #22: 0x000000010896c289 CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 41
frame #23: 0x000000010896c1f9 CoreFoundation`__CFRunLoopDoSource1 + 473
frame #24: 0x0000000108961970 CoreFoundation`__CFRunLoopRun + 2272
frame #25: 0x0000000108960e08 CoreFoundation`CFRunLoopRunSpecific + 488
frame #26: 0x000000010e360ad2 GraphicsServices`GSEventRunModal + 161
frame #27: 0x00000001092f330d UIKit`UIApplicationMain + 171
frame #28: 0x00000001074e252f AppName`main(argc=1, argv=0x00007fff5872e688) + 111 at main.m:16
frame #29: 0x000000010aa6b92d libdyld.dylib`start + 1
frame #30: 0x000000010aa6b92d libdyld.dylib`start + 1
Do you have any idea why the constraint breaks? I haven't added any constraints to the UIInputSetContainerView
, UITextEffectsWindow
or UIInputWindowController
.
EDIT: My question has been marked as a possible duplicate, but I DO NOT recommend or agree with the answer that is provided in the other question. It is very risky to remove Apple's own constraints, just to get rid of this warning. I would not recommend doing that. Which is why I also find the duplicate flag wrong (This question has been asked before and already has an answer.), because the answer is not the one I am looking for.
Looks like it is an Apple bug. You can verify that it happens on a totally empty template project:
You'll see the constraint break.
Radar is the way to go I would say.
This is clearly an Apple bug. My guess is that they have an errant constraint that holds the status bars height at 20 px but is broken when the call bar grows. This doesn't break or affect the app so it can safely be ignored for now. But an Apple Radar should be filled.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With