For C++ development for 32-bit systems (be it Linux, Mac OS or
Windows, PowerPC
or x86) I have initialised pointers that
would otherwise be undefined (e.g. they can not immediately
get a proper value) like so:
int *pInt = reinterpret_cast<int *>(0xDEADBEEF);
(To save typing and being DRY the right-hand side would normally be in a constant, e.g. BAD_PTR.)
If pInt is dereferenced before it gets a proper value then it will crash immediately on most systems (instead of crashing much later when some memory is overwritten or going into a very long loop).
Of course the behavior is dependent on the underlying hardware (getting a 4 byte integer from the odd address 0xDEADBEEF from a user process may be perfectly valid), but the crashing has been 100% reliable for all the systems I have developed for so far (Mac OS 68xxx, Mac OS PowerPC, Linux Redhat Pentium, Windows GUI Pentium, Windows console Pentium). For instance on PowerPC it is illegal (bus fault) to fetch a 4 byte integer from an odd address.
What is a good value for this on 64-bit systems?
0xBADC0FFEE0DDF00D
According to Wikipedia, BADC0FFEE0DDF00D is used on IBM RS/6000 64-bit systems to indicate uninitialized CPU registers.
Most current 64-bit systems let you use only the lowest 248–252 bits of the address space; higher bits of the address must be all-zero. Some chips (e.g. amd64) also let you use the highest 248–252. Addresses outside these ranges cannot ever be mapped to accessible memory; the hardware simply won't allow it.
I therefore recommend you use a value close to 263, which is nowhere near either of the possibly-usable spaces. If the leading four hex digits are 7ff8, the value will be a double precision floating-point NaN, which is convenient. So my suggested cute hexadecimal phrase is 0x7FF8BADFBADFBADF.
By the way, you really don't want to use a value close to 0, because that makes it hard to tell an offset dereference of NULL — a structure member access, for instance — from a dereference of the poison pattern.
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