So I'm currently working on making an RPG that's going to require a lot of state machines with Unity3D. The problem I'm running into is when trying to include the Stateless Framework http://nuget.org/packages/Stateless/ in my project, the framework is removed each time I close Unity.
Is there a special method for including C# libraries like this in Unity, or is it simply not allowed?
The best thing you can do is write a C# Library that handles this and place it in the plugin folder in the inspector (you have to create it yourself)
Create a library with a public class and reference them directly in C# every library that is included in the Plugin folder will automatically be included in your unity scripts.
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