My Unity app is successfully built, but it's not working.
I always see the strange console output below after the app starts.
What's going wrong?
Mono path[0] - 'E:/Mvp/New Unity Project (6)_Data/Managed'
Mono config path - 'E:/Mvp/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.15f1 (dcb72c2e9334)
[XR] Discovering subsystems at path E:/Mvp/New Unity Project (6)_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.059 seconds
UnloadTime: 0.415900 ms
Seems like server build. In your build setting menu, do you have the "Server Build" checkbox checked? If yes, un-check that and retry.
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