I'm trying to limit my FPS to 30, as I really don't need more. Naturally I've tried to set the Application.targetFramerate to 30, as well as QualitySettings.vSynCount to 0. The FPS always stays close to 60. I've also tried to set vSyncCount to 2, which also doesn't work.
How can I limit the FPS in Editor game view? (Note: not scene view)
I am on Linux, Unity v 2017.1.1.
If Screen.setResolution is called before, then targetFramerate and vSyncCount are adhered properly in Editor game view.
Screen.SetResolution (1920, 1080, false);
QualitySettings.vSyncCount = 0;
Application.targetFrameRate = 30;
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