I have some code where I display a sprite for N number of seconds. This box is removed after N seconds and I'd like to call a function that I can select. For example, in 10 seconds I want to call showBoxEnded.
I looked on here and saw I can use the SEL function. I wrote:
-(void)caller:(id)sender
{
NSLog(@"Function Called!");
}
I can call callFunc in order to set the function that will be called:
-(void) callFunc:(SEL)func;
However, when I try this, my function is never called. Am I missing something here? Is this possible like it is in C++?
Is it possible to just pass the SEL function as a parameter to a function?
Thanks!
You're looking for [self performSelector:@selector(myfunc) withObject: afterDelay:];
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