I want to create a MKUserTrackingBarButtonItem the same way iOS6 have it. Like a floating UIBarButtonItem. ( http://cl.ly/image/1Q1K2S1A1H3N )
Can you give some advice in how to achieve this?
Thx!
Finally I followed the recomendation of @rckoenes and created the button manually.
Here is how (A working project is available here: https://github.com/jcalonso/iOS6MapsUserHeadingButton ):
//User Heading Button states images
UIImage *buttonImage = [UIImage imageNamed:@"greyButtonHighlight.png"];
UIImage *buttonImageHighlight = [UIImage imageNamed:@"greyButton.png"];
UIImage *buttonArrow = [UIImage imageNamed:@"LocationGrey.png"];
//Configure the button
userHeadingBtn = [UIButton buttonWithType:UIButtonTypeCustom];
[userHeadingBtn addTarget:self action:@selector(startShowingUserHeading:) forControlEvents:UIControlEventTouchUpInside];
//Add state images
[userHeadingBtn setBackgroundImage:buttonImage forState:UIControlStateNormal];
[userHeadingBtn setBackgroundImage:buttonImage forState:UIControlStateNormal];
[userHeadingBtn setBackgroundImage:buttonImageHighlight forState:UIControlStateHighlighted];
[userHeadingBtn setImage:buttonArrow forState:UIControlStateNormal];
//Button shadow
userHeadingBtn.frame = CGRectMake(5,425,39,30);
userHeadingBtn.layer.cornerRadius = 8.0f;
userHeadingBtn.layer.masksToBounds = NO;
userHeadingBtn.layer.shadowColor = [UIColor blackColor].CGColor;
userHeadingBtn.layer.shadowOpacity = 0.8;
userHeadingBtn.layer.shadowRadius = 1;
userHeadingBtn.layer.shadowOffset = CGSizeMake(0, 1.0f);
[self.mapView addSubview:userHeadingBtn];
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