I am writing the Objective-C part of a Unity project. In AppController.mm, I declared
extern void UnitySendMessage(const char *, const char *, const char *);
And I am calling this like,
- (void)callUnityObject:(const char*)object Method:(const char*)method Parameter:(const char*)parameter
{
UnitySendMessage(object, method, parameter);
}
But I have a Unity function that has to receive an int parameter. So, if I call like this:
[self callUnityObject:"_iosManager" Method:"GiveDynamite" Parameter:"50"];
The app doesn't crash, but the call doesn't work and I am getting an output like this:
The best match for method GiveDynamite has some invalid parameter.
If I call like this:
[self callUnityObject:"_iosManager" Method:"GiveDynamite" Parameter:50];
The App is crashing.
How can I send this message from Objective-c to Unity?
I tried declaring a new method like this:
extern void UnitySendMessage(const char *, const char *, int);
But the app crashed and said that unity doesn't have a function declaration like that.
Thanks in advance.
According to:
void UnitySendMessage( const char * className, const char * methodName, const char * param )
You should pass char*:
[self callUnityObject:"_iosManager" Method:"GiveDynamite" Parameter:"50"];
On Unity class you should receive "string" param
void GiveDynamite(string dinamite) {
...
}
and then parse it to integer value, f.e:
dinamiteAmount = int.Parse(dinamite);
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