I used to change the BaseMap
texture using the standard 3D project in unity as follows:
[SerializeField] private Texture texture;
void Start()
{
this.GetComponent<Renderer>().material.mainTexture = texture;
}
However, the same code doesn't seem to work using the Universal RP Template
. When I checked the shader properties, it shows that the BaseMap
property is obsolete as shown in the picture below:
But when I drag and drop the texture at run time to the BaseMap
, it works. I guess that means that it should work. (Below Pic):
My MAIN question now is, how do I change the BaseMap
texture from script in Universal RP Template
?
and is there other properties I should call and change their texture other than the BaseMap
since it's written on the shader that the BaseMap
is "ObsoletProperties"?
Update, this should do the trick:
[SerializeField] private Texture texture;
void Start()
{
GetComponent<Renderer>().material.SetTexture("_BaseMap", texture);
}
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