I often need to pass invalid location to functions that optionally can use location (eg. RTS unit action). But this does not compile:
public abstract void CastSpell(Spell spell, Vector3 targetLocation = null);
So how can I make a proper invaid Vector3 to determine invalid/"don't care" locations? I've seen things like vector with -999999 coordinates - but that's a nasty trick that might cause bugs (eg. on huge maps).
I had a similar problem in the past, I found there was two solutions. The first solution was to create a wrapper for the class.
Class Vector3Wrapper
{
Vector3 vector;
}
Then I would simply set the Vector3Wrapper to null then if it wasnt null access its vector. A better method would be making it a Nullable type. A example is below.
http://unitypatterns.com/nullable-types/
public class Character : MonoBehaviour
{
//Notice the added "?"
Vector3? targetPosition;
void MoveTowardsTargetPosition()
{
//First, check if the variable has been assigned a value
if (targetPosition.HasValue)
{
//move towards targetPosition.Value
}
else
{
//targetPosition.Value is invalid! Don't use it!
}
}
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