I'm trying to write a recursive function that return a List < int * int>, but I'm having some trouble with the syntax.
The function should return an empty list when the recursione ends, otherwise a tuple (int * int) merged with a List returned by a recursive call to itself:
let rec foobar () : List<int * int> =
if (recursionIsEnded) then
[]
else
foobar () :: (10, 10) // this is wrong
// (10,10) works, but I need to concatenate it with the elements returned by foobar recursive call
Could someone explain to me what I'm doing wrong?
EDIT:
I'll try to give more details . Actually my function is a bit more complicated. I'm iterating through a 2d array and build a list of tuples with the array index elements that satisfy a certain condition. Actually that's my code:
let rec GetSameColorNeighs(grid : Option<Ball> [,], row : int , col : int, color : Microsoft.Xna.Framework.Color) : List<int * int> =
if (row < 0 || col < 0 || row > MaxLineNumber - 1 || col > BallsPerLine - 1) then
[]
else
let ball = grid.[row,col]
match ball with
|Some(ball) ->
if (!ball.visited = false || not <| ball.color.Equals(color)) then
[row , col]
else
ball.visited := true
(row,col) ::GetSameColorNeighs(grid, row + 1, col + 1, color) :: GetSameColorNeighs(grid, row - 1, col - 1, color)
|None -> []
So here's 2 more question :):
How modify the following row in order to make it compile?
(row,col) ::GetSameColorNeighs(grid, row + 1, col + 1, color) :: GetSameColorNeighs(grid, row - 1, col - 1, color)
Is there any better way to do that?
I don't care about the list's elements order.
Daniel's solution looks good to me, but you don't need to use mutable state (ResizeArray). Instead, you can write the loop function as a sequence expression that generates results using yield and makes recursive calls using yield!:
let GetSameColorNeighs (grid:Option<Ball>[,], row, col, color:Color) =
let rec loop (row, col) = seq {
if not (row < 0 || col < 0 || row > MaxLineNumber - 1
|| col > BallsPerLine - 1) then
let ball = grid.[row,col]
match ball with
| Some(ball) ->
if (!ball.visited = false || not <| ball.color.Equals(color)) then
// Not sure what you want here - yield items using 'yield'?
// [row , col]
else
ball.visited := true
yield row, col // Add single item to results
yield! loop(row + 1, col + 1) // Add all generated to results
yield! loop(row - 1, col - 1) // -- || --
| None -> () }
loop(row, col) |> Seq.toList
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