I’m trying to add animals to my animal list, but the values of the last added animal will be all the animals in the list.
List<Animal> animals = new List<Animal>();
public bool AddAnimal(Animal animal)
{
animals.Add(animal);
return true;
}
Animal animal = new Animal();
private void btnAddAnimal_Click(object sender, RoutedEventArgs e)
{
animal.AnimalSize = Size.large;
animal.Carnivore = true;
AddAnimal(animal);
}
This is the list: Size Carnivore - Large True
private void btnAddAnimal_Click(object sender, RoutedEventArgs e)
{
animal.AnimalSize = Size.large;
animal.Carnivore = false;
AddAnimal(animal);
}
This is what happens with my animals list after I add an Herbivore:
Well, you don't actually add a new Animal, you're merely modifying the one you have. If you want to add a new animal, you have to create a new object:
private void btnAddAnimal_Click(object sender, RoutedEventArgs e)
{
Animal animal = new Animal();
animal.AnimalSize = Size.large;
animal.Carnivore = true;
AddAnimal(animal);
}
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