I try to realize WPF application using CUDA calculations and Direct3D 9 graphics. So I use following approach:
I declare CUDA graphics resource variable in class:
#pragma once
class CTriangleRenderer : public CRenderer
{
public:
static HRESULT Create(IDirect3D9 *pD3D, IDirect3D9Ex *pD3DEx, HWND hwnd, UINT uAdapter, CRenderer **ppRenderer);
~CTriangleRenderer();
HRESULT Render();
protected:
HRESULT Init(IDirect3D9 *pD3D, IDirect3D9Ex *pD3DEx, HWND hwnd, UINT uAdapter);
private:
CTriangleRenderer();
IDirect3DVertexBuffer9 *m_pd3dVB;
struct cudaGraphicsResource* positionsVB_CUDA;
};
cudaGraphicsD3D9RegisterResource function call is this class member:
HRESULT
CTriangleRenderer::Init(IDirect3D9 *pD3D, IDirect3D9Ex *pD3DEx, HWND hwnd, UINT uAdapter)
{
HRESULT hr = S_OK;
D3DXMATRIXA16 matView, matProj;
D3DXVECTOR3 vEyePt(0.0f, 0.0f,-5.0f);
D3DXVECTOR3 vLookatPt(0.0f, 0.0f, 0.0f);
D3DXVECTOR3 vUpVec(0.0f, 1.0f, 0.0f);
// Call base to create the device and render target
IFC(CRenderer::Init(pD3D, pD3DEx, hwnd, uAdapter));
// Set up the VB
CUSTOMVERTEX vertices[] =
{
{ -1.0f, -1.0f, 0.0f, 0xffff0000, }, // x, y, z, color
{ 1.0f, -1.0f, 0.0f, 0xff00ff00, },
{ 0.0f, 1.0f, 0.0f, 0xff00ffff, },
};
IFC(m_pd3dDevice->CreateVertexBuffer(sizeof(vertices), 0, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &m_pd3dVB, NULL));
cudaGraphicsD3D9RegisterResource(&positionsVB_CUDA, m_pd3dVB, cudaGraphicsRegisterFlagsNone);
cutilCheckMsg("cudaGraphicsD3D9RegisterResource failed");
cudaGraphicsResourceSetMapFlags(positionsVB_CUDA, cudaGraphicsMapFlagsWriteDiscard);
void *pVertices;
IFC(m_pd3dVB->Lock(0, sizeof(vertices), &pVertices, 0));
memcpy(pVertices, vertices, sizeof(vertices));
m_pd3dVB->Unlock();
// Set up the camera
D3DXMatrixLookAtLH(&matView, &vEyePt, &vLookatPt, &vUpVec);
IFC(m_pd3dDevice->SetTransform(D3DTS_VIEW, &matView));
D3DXMatrixPerspectiveFovLH(&matProj, D3DX_PI / 4, 1.0f, 1.0f, 100.0f);
IFC(m_pd3dDevice->SetTransform(D3DTS_PROJECTION, &matProj));
// Set up the global state
IFC(m_pd3dDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE));
IFC(m_pd3dDevice->SetRenderState(D3DRS_LIGHTING, FALSE));
IFC(m_pd3dDevice->SetStreamSource(0, m_pd3dVB, 0, sizeof(CUSTOMVERTEX)));
IFC(m_pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX));
Cleanup:
return hr;
}
positionsVB_CUDA variable value is 0xcdcdcdcd before cudaGraphicsD3D9RegisterResource call and the same value after.
Where is my error? Direct3D 9 interop example from CUDA SDK works fine. My configuration:
CUDA has specific requirements for the types of VB that can be bound (I don't think you can CPU lock/unlock a VB that is bound to CUDA). If you want to fix the Lock/Unlock: Turn on the DirectX error logging and use the DirectX debug Dlls via the DirectX Control Panel (find it in the DirectX folder in the startup menu (you must have the DirectX SDK installed)). This will enable the debug loggin for DirectX which is very helpful and informative when investigating DirectX errors (it logs to the output window in Visual Studio). You're probable trying to lock an unlockable VB (there are specific requirements for initializing a VB if you want it to be readable from the CPU).
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