Is there a cleaner, shorter way of serializing multiple private variables in Unity? Maybe instead of
[SerializeField]
private float num1;
[SerializeField]
private float num2;
[SerializeField]
private float num3;
[SerializeField]
private float num4;
it could be something like this
[SerializeField]
private float num1;
private float num2;
private float num3;
private float num4;
[/SerializeField]
Is that possible?
Yes there is, and is
[SerializeField]
float num1,num2,num3,num4,num5;
[SerializeField]
string name, lastName, address, school;
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