I've overridden the LibGdx Pan gesture method for a different functionality (a selector). However, I want the pan functionality to use two fingers(pointers) instead. Is this possible?
It's the same question as this post, however his is specific to iPhone and not LibGdx: How to implement the traditional imageView-inside-a-scrollView pan gesture with two fingers instead of one?
the pan() method will only fire with one finger, not two. I was thinking of keeping track of number of fingers used, by setting a variable in touchDown() using the int pointer variable, however the pan() method will not fire when there are 2 fingers in use.
Any suggestions? Cheers
After 3+ years of research I finally made it.
@Override
public boolean pinch(Vector2 initialPointer1, Vector2 initialPointer2, Vector2 pointer1, Vector2 pointer2) {
// Calculate distances
float initialDistance = initialPointer1.dst(initialPointer2);
float distance = pointer1.dst(pointer2);
// Calculate pinch coordinates
float initialPinchX = (initialPointer1.x + initialPointer2.x) / 2;
float initialPinchY = (initialPointer1.y + initialPointer2.y) / 2;
float pinchX = (pointer1.x + pointer2.x) / 2;
float pinchY = (pointer1.y + pointer2.y) / 2;
// This to avoid first time zooming or panning horrible behavior
if (lastZoomDistance == 0) {
lastZoomDistance = initialDistance;
}
if (lastPinchX == lastPinchY && lastPinchX == 0) {
lastPinchX = initialPinchX;
lastPinchY = initialPinchY;
}
// Zoom
float distanceDifference = distance - lastZoomDistance;
camera.zoom -= distanceDifference / 300;
// Pan
float deltaX = (pinchX - lastPinchX) * camera.zoom;
float deltaY = (pinchY - lastPinchY) * camera.zoom;
camera.translate(-deltaX, deltaY);
// We need to update these for future calculations
lastZoomDistance = distance;
lastPinchX = (pointer1.x + pointer2.x) / 2;
lastPinchY = (pointer1.y + pointer2.y) / 2;
return false;
}
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