I'm try to use different function to make various object and call by one function like display() in my Opengl project. But It's not working, when I called two function then show me a function another one is not showing, I don't know why,
I have tried this way:
#include <windows.h> // for MS Windows
#include <GL/glut.h> // GLUT, include glu.h and gl.h
#include <math.h>
void box() {
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Set background color to black and opaque
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
// Draw a Red 1x1 Square centered at origin
glBegin(GL_POLYGON); // Each set of 4 vertices form a quad
glColor3f(1.0f, 0.0f, 0.0f); // Red
glVertex2f(-0.9f, -0.7f);
glVertex2f(-0.9f, 0.7f);
glVertex2f(0.9f, 0.7f);
glVertex2f(0.9f, -0.7f); // x, y
glEnd();
glFlush(); // Render now
}
void triangle()
{
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Set background color to black and opaque
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON); // Each set of 4 vertices form a quad
glColor3f(0.0f, 1.0f, 0.0f); // green
glVertex2f(-0.9f, -0.7f);
glVertex2f(-0.4f, 0.7f);
glVertex2f(0.1f, -0.7f); // x, y
glEnd();
glFlush(); // Render now
}
void display()
{
box();
triangle();
}
/* Main function: GLUT runs as a console application starting at main() */
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitWindowSize(1000, 600);// Set the window's initial width & height
glutCreateWindow("OpenGL Setup Test");
//gluOrtho2D(-0.1,0.7,-0.1,0.3); // Create a window with the given title
//glutInitWindowSize(500, 500);// Set the window's initial width & height
glutDisplayFunc(display);// Register display callback handler for window re-paint
glutMainLoop(); // Enter the event-processing loop
return 0;
}
Any suggestion please.
You are clearing the buffer before rendering each of the shapes, thus erasing the previous shape you just drew. Instead you should clear it only once per display. Same goes with glFlush:
void box() {
// Draw a Red 1x1 Square centered at origin
glBegin(GL_POLYGON);
glColor3f(1.0f, 0.0f, 0.0f); // Red
glVertex2f(-0.9f, -0.7f);
glVertex2f(-0.9f, 0.7f);
glVertex2f(0.9f, 0.7f);
glVertex2f(0.9f, -0.7f); // x, y
glEnd();
}
void triangle()
{
glBegin(GL_POLYGON);
glColor3f(0.0f, 1.0f, 0.0f); // green
glVertex2f(-0.9f, -0.7f);
glVertex2f(-0.4f, 0.7f);
glVertex2f(0.1f, -0.7f); // x, y
glEnd();
}
void display()
{
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // Set background color to white and opaque
glClear(GL_COLOR_BUFFER_BIT); // Clear the color buffer (background)
box();
triangle();
glFlush(); // Render now
}
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