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Why does my client kill my server?

How come when a thread exits the parent process also exits? When I run the server all is well. It sits and listens on the socket. When a client connects the server threads to serve it. When they talk back and forth the client exits and the server quits as well. I"m using pthread.h for the threading. Here they are!

First the client:

#include <netinet/in.h>
#include <netdb.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <string>
#include <unistd.h>
#include <fcntl.h>
#include <pthread.h>

#define CLIENT_CONNECTED 0
#define CLIENT_NOT_CONNECTED 1
#define PORT 9999
#define MAX_CLIENTS 100

using namespace std;

struct client {
    int socket;
    int state;
    pthread_t tid;
};

int 
connectToServer (char *address )
{
    struct hostent *hostinfo;
    struct sockaddr_in name;
    int s;  
    int rc = 0;

    if ( ( s = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
    {
        cerr<<"Client could not declare socket"<<"\n";
        exit( 1 );
    }

    name.sin_family = AF_INET;
    name.sin_port = htons ( ( unsigned short int ) PORT );
    name.sin_addr.s_addr = htonl( INADDR_ANY );
    hostinfo = gethostbyname ( address );

    if ( hostinfo == NULL )
    {
        cerr<<"Host unknown"<<"\n";
        exit( 1 );
    }   

    name.sin_addr = *( struct in_addr * ) hostinfo->h_addr;

    if ( connect( s, ( const sockaddr * ) &name, sizeof( name ) ) < 0 )
    {
        cerr<<"Could not connect to host"<<"\n";
        exit( 1 );
    }
    else 
    {
/*      if( fcntl( s, F_SETFL, O_NONBLOCK ) == -1 ) 
        {
            perror( "fcntl" );
            exit( 1 );
        } */

        char readbuf[1024];
        char message[ ] = "START";
        rc = send( s, message, strlen(message), 0 );
        cout<<"RC on send() was "<<rc<<"\n";
        if ( rc > 0 )
        {
            cout<<"using recv...\n";

            while( ( rc = recv( s, readbuf, 1, 0 ) ) > 0 )
            { 
                readbuf[ rc ] = '\0';
                cout<<"Server responds with: "<<readbuf<<"\n";
            }

            return true;
        }
        else 
        {
            return false;
        }
    }
}

void 
killsignal( int param )
{
   fprintf( stderr, "Disconnecting." );
   exit( 1 );
}

int 
main ( )
{
    signal( SIGKILL, killsignal );
    signal( SIGINT, killsignal );

    char address[] = "localhost";
    connectToServer( address );
}

And the server:

#include <netinet/in.h>
#include <netdb.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <string>
#include <unistd.h>
#include <fcntl.h>
#include <pthread.h>

#define CLIENT_CONNECTED 0
#define CLIENT_NOT_CONNECTED 1
#define PORT 9999
#define MAX_CLIENTS 100

using namespace std;

struct client {
    int socket;
    int state;
    pthread_t tid;
};

int 
sendClient( char *message, int *socket )
{
    int rc = 0;
    cout<<message<<"\n";
    rc = send( *socket, message, strlen(message), 0 ); 
    cout<<"send RC is: "<<rc<<"\n";
}

void 
strtochrstr( char **to, string from )
{

    int len = from.size( );

    *to = ( char * )malloc( ( len + 1 ) * sizeof( char ) );

    if ( to == NULL ){
        cout<<"out of memory!\n";
        exit( 1 );
    }

    *to[ 0 ] = '\0';

    strcpy( *to, from.c_str( ) );
}

int 
createSocket ( int *s )
{
    struct sockaddr_in name;

    if ( ( *s = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
    {
        cerr<<"Server: Socket"<<"\n";
    }

    name.sin_family = AF_INET;
    name.sin_port = htons( (unsigned short int) PORT );
    name.sin_addr.s_addr = htonl( INADDR_ANY );
    if ( bind( *s, ( struct sockaddr * ) &name, sizeof( name ) ) < 0 )
    {
        cerr<<"Could not bind to socket."<<"\n";
        exit( 1 );
    }

    return *s;
}

void *
serveClient( void *clientState )
{
    int c;
    int rc = 0;
    char readbuf[ 2 ];
    char message[ ] = "Message to client";//( char * ) malloc( 300 * sizeof( char ) );
    struct client *mystate = ( struct client * ) clientState;

    /* Set socket tot NONBLOCKING */
    if( fcntl( mystate->socket , F_SETFL, O_NONBLOCK ) == -1 ) 
    {
        perror( "fcntl" );
        exit( 1 );
    } 

    while ( true )
    {
        while ( ( rc = recv( mystate->socket, readbuf, 1 , 0 ) ) > 0 )
        {
            readbuf[ 1 ] = '\0'; 
            cout<<readbuf<<"\n";
        }
        sendClient( message, &( mystate->socket ) ); 
    }
}

int 
listenUp ( int *s )
{
    int i = 0;
    int error = 0;
    pthread_t clientIds[MAX_CLIENTS];
    struct client clients[MAX_CLIENTS];
    struct sockaddr_in fsaun[MAX_CLIENTS];  
    int fromlen[MAX_CLIENTS];   

    while ( i++ < MAX_CLIENTS )
        clients[i].state = CLIENT_NOT_CONNECTED;

    if ( listen( *s, 10 ) < 0 )
    {
        cerr<<"Could not listen on socket"<<"\n";
        exit( 1 );
    }   

    while ( true )
    {
        while ( ( clients[i++].state == CLIENT_CONNECTED && i < MAX_CLIENTS ) );    

        if ( ( clients[i].socket = accept( 
            *s, 
            ( sockaddr * ) &fsaun[i],
            ( socklen_t * ) &fromlen[i] ) ) < 0 )
        {
            cerr<<"Could not accept connection "<<i<<"\n";
        }
        else 
        {
            error = pthread_create(
                &clients[i].tid,
                NULL,
                serveClient,
                (void *)&clients[i]
            );
        }
        i = 0;
    }
}

void 
killsignal( int param )
{
   fprintf( stderr, "Disconnecting.\n" );
}

void 
intsignal( int param )
{
    fprintf( stderr, "Write error.\n" );
}

int 
main ( )
{
    signal( SIGKILL, killsignal );
    signal( SIGINT, intsignal );

    int mySock = createSocket( &mySock );
    listenUp( &mySock );
}
like image 319
KeatsKelleher Avatar asked Aug 05 '26 23:08

KeatsKelleher


1 Answers

Your server is continously sending data to the client. When your client exits, it hasn't read all the data there is to read on the socket.

This condition will generate a TCP RST, the default behavior on *nixes when a TCP RST is received is to deliver the SIGPIPE signal to the process. The default behavior of the SIGPIPE signal is to exit the program.

For TCP servers its common to just ignore the SIGPIPE signal, with SIGPIPE ignored write()/send() will return an error when the mentioned condition(a client exits or closes a socket with pending data) and set errno to EPIPE

Add this in main() of your server:

signal(SIGPIPE,SIG_IGN);

Some more info can be found here

like image 103
nos Avatar answered Aug 08 '26 12:08

nos



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