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why am i getting a FloatBuffer is not direct error?

Tags:

java

opengl

I am tring to draw an object from an array of vertices. The method for this requires a FloatBuffer instead of an array. I make a float buffer from the array but why i run the code i get an error. Btw all of the required attributes are enabled(openGL).

Code:

float vertices[] ={
        -1, -1, -1,   -1, -1,  1,   -1,  1,  1,   -1,  1, -1,
        1, -1, -1,    1, -1,  1,    1,  1,  1,    1,  1, -1,
        -1, -1, -1,   -1, -1,  1,    1, -1,  1,    1, -1, -1,
        -1,  1, -1,   -1,  1,  1,    1,  1,  1,    1,  1, -1,
        -1, -1, -1,   -1,  1, -1,    1,  1, -1,    1, -1, -1,
        -1, -1,  1,   -1,  1,  1,    1,  1,  1,    1, -1,  1
};

FloatBuffer temp = FloatBuffer.allocate(vertices.length);
temp.put(vertices);
GL11.glVertexPointer(3, GL11.GL_FLOAT, temp);

Error:

java.lang.IllegalArgumentException: FloatBuffer is not direct
    at org.lwjgl.BufferChecks.checkDirect(BufferChecks.java:139)
    at org.lwjgl.opengl.GL11.glVertexPointer(GL11.java:2622)
    at XLesson01.render(XLesson01.java:95)
    at XLesson01.run(XLesson01.java:51)
    at XLesson01.main(XLesson01.java:42)

New Code:

ByteBuffer temp = ByteBuffer.allocateDirect(vertices.length*8);
    temp.order(ByteOrder.nativeOrder());
    FloatBuffer buffer = temp.asFloatBuffer();
    buffer.put(vertices);
    GL11.glVertexPointer(3, GL11.GL_FLOAT, buffer);

New Error:

 A fatal error has been detected by the Java Runtime Environment:

  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69aa9410, pid=3524, tid=1032

 JRE version: 6.0_22-b04# Java VM: Java HotSpot(TM) Client VM (17.1-b03 mixed mode, sharing windows-x86 )
 Problematic frame:
 C  [nvoglv32.DLL+0x5a9410]

 An error report file with more information is saved as:
 E:\java\workspace4\opengltest\hs_err_pid3524.log

 If you would like to submit a bug report, please visit:
   http://java.sun.com/webapps/bugreport/crash.jsp
 The crash happened outside the Java Virtual Machine in native code.
 See problematic frame for where to report the bug.
like image 948
Stas Jaro Avatar asked Jul 18 '26 09:07

Stas Jaro


2 Answers

You could try using BufferUtils.createFloatBuffer(int size). BufferUtils is part of LWJGL and is designed for that purpose.

like image 107
lopsided98 Avatar answered Jul 20 '26 22:07

lopsided98


Obviously because it is not direct. You can allocate a direct FloatBuffer by creating a ByteBuffer with allocateDirect and then getting a FloatBuffer view of it with asFloatBuffer.

like image 35
President James K. Polk Avatar answered Jul 20 '26 23:07

President James K. Polk



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