I have a game that I programmed using C#/MonoGame. I am currently using Visual Studio 2017 and am targeting release in the Windows App Store. I am planning on having 2 versions of game, one in the Windows App Store and one that does not run on UWP (so can be installed on non Windows 10 machines).
Error Message 'XXX.csproj' targets '.NETStandard,Version=v1.5'. It cannot be referenced by a project that targets 'UAP,Version=v10.0.10586'.
So, I'm having trouble figuring out which version of .Net Standard I need to target in my class library to support UAP ver 10. I'm new to .Net Standard, so the answer is probably simple.
You can find the answer on the .Net Standard GitHub repo. The last supported version in UWP is .NET Standard 1.4, the next version to be implemented is .NET Standard 2.0 which won't be available before the Fall Creators Update (so after the summer) as mentioned at Build 2017.
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