I am having a weird problem. I am using a method from Apple's private frameworks in my application. When I call it for the first time, it works. When I call it for the second time immediately without anything in between, it crashes. However, if I put NSLog between the two calls, it works wonderfully. So I try removing NSLog and puting for-loops, sleep(), printf("..."), and fprintf(stderr, "...") between them to emulate NSLog, but it doesn't help. I am wondering how the method knows that I use NSLog? In other words, what does NSLog actually do to affect the behaviors of the method?
Thank you very much!
EDIT:
I seem to solve this problem. I will share my solution here and hope it may be useful to some people.
I am creating a multitouch-related application using MultitouchSupport.framework. I copied code from http://aladino.dmi.unict.it/?a=multitouch and added a CFRelease at the end of the loop. So, basically, my main method looks like this :
int main(void) {
int i;
NSMutableArray* deviceList = (NSMutableArray*)MTDeviceCreateList(); //grab our device list
for(i = 0; i<[deviceList count]; i++) { //iterate available devices
MTRegisterContactFrameCallback([deviceList objectAtIndex:i], touchCallback); //assign callback for device
MTDeviceStart([deviceList objectAtIndex:i], 0); //start sending events
}
CFRelease((CFMutableArrayRef)deviceList);
printf("Ctrl-C to abort\n");
sleep(-1);
return 0;
}
After running for a while, it will show "Program received signal: “EXC_BAD_ACCESS”." And here is the stack trace:
#0 0x7fff8795496e in ParsedMultitouchFrameRepInitialize
#1 0x7fff879565b1 in mt_HandleMultitouchFrame
#2 0x7fff87955a03 in mt_DequeueDataFromDriver
#3 0x7fff87955b29 in mt_DequeueMultitouchDataFromDriverThreadEntry
#4 0x7fff831b3456 in _pthread_start
#5 0x7fff831b3309 in thread_start
However, if I put NSLog below MTDeviceStart, it will not crash.
The reason I added CFRelease((CFMutableArrayRef)deviceList) to the original code is that I think objects that are created from functions named *Create* or *Copy* should be released by ourselves. But it turns out that if I remove it like the original code does, it will not crash, even without using NSLog.
So, maybe it's because I release deviceList too early? But if that's so, why does NSLog seem to be able to prevent the crash?
Something similar to this:
static inline void NSLogMessageString(NSString *string){
NSString *date=[[NSDate date]
descriptionWithCalendarFormat:@"%Y-%m-%d %H:%M:%S.%F"
timeZone:nil locale:nil];
NSString *process=[[NSProcessInfo processInfo] processName];
NSLogFormat(@"%@ %@[%d:%lx] %@",date,process,NSPlatformProcessID(),NSPlatformThreadID(),string);
}
void NSLogv(NSString *format,va_list arguments) {
NSString *string=NSStringNewWithFormat(format,nil,arguments,NULL);
NSLogMessageString(string);
[string release];
}
void NSLog(NSString *format,...) {
va_list arguments;
va_start(arguments,format);
NSLogv(format,arguments);
}
Thanks for asking this question lol, I wanted to rewrite it so I could add debugging variables, meaning I could turn all NSLogging calls off when needed..
It takes a long time. I'm not sure why. It prints the date/time, process name, process ID, thread ID, and (finally) the string you asked for. I think it also sends the log message to syslogd (either Xcode or iPCU's console shows multiline NSLogs as a single entry; I forget which); the IPC there might be significant.
Try using syslog() (#import <syslog.h> and then syslog(LOG_INFO, "Hello there!");, if it works but you get no output, try changing the priority (see man 3 syslog).
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