The title pretty much says it. This is w/regard to VxWorks; unfortunately, the documentation more or less says that it happens but not why or what purpose it serves.
It's been a few years since I had to deal with vxworks "munching", but what it does is create the C++ static constructor call table. It apparently isn't needed in the current (6.8+) versions that we're using now. What I recall was from 5.4, I think.
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