I am making a node addon in C++, and I want to be able to make callbacks from other threads. To try it, I'm making the following test using uv_queue_work and Nan. If I call the function Hello, it should start a new thread for the method firstMethod, and when it finishes, call the next method "callbackMethod" in another thread, where I would make a callback to Javascript. But for some reason, it runs the first method and it does not run the second.
This is my code.
void Hello(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::Isolate* isolate = v8::Isolate::GetCurrent();
v8::HandleScope scope(isolate);
v8::Local<v8::Function> callback;
callback = args[0].As<v8::Function>();
ListBaton* baton = new ListBaton();
baton->callback = new Nan::Callback(callback);
uv_work_t* req = new uv_work_t();
req->data = baton;
uv_queue_work(uv_default_loop(), req, firstMethod, callbackMethod);
}
void firstMethod(uv_work_t* req) {
std::cout << "Entering PRE thread" << std::endl;
sleep(1);
std::cout << "Leaving PRE thread" << std::endl;
}
void callbackMethod(uv_work_t* req, int status) {
v8::Isolate* isolate = v8::Isolate::GetCurrent();
v8::HandleScope scope(isolate);
if(!isolate)
{
std::cout << "Isolate was null" << std::endl;
isolate = v8::Isolate::New();
isolate->Enter();
}
ListBaton* data = static_cast<ListBaton*>(req->data);
v8::Local<v8::Value> argv[2] = {
v8::Undefined(isolate),
v8::String::NewFromUtf8(isolate,"WORLD")
};
std::cout << "Sending callback" << std::endl;
data->callback->Call(2,argv);
}
void init (v8::Handle<v8::Object> target) {
NODE_SET_METHOD(target, "hello", Hello);
}
NODE_MODULE(HelloNan, init);
If you guys could help me with this I would appreciate it a lot...
If it is actual try follow instead of your data->callback->Call(2,argv);
// execute the callback
Local<Function>::New(isolate, data->callback)->Call(isolate->GetCurrentContext()->Global(), 2, argv);
// Free up the persistent function callback
data->callback.Reset();
delete data;
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