I'm creating a library that will be used by multiple types of iOS apps. Part of my API allows a user to specify routines that will be used for the library's allocations. My library is implemented mostly in C++, so this has been straightforward so far.
However, I've recently been adding some user interface functionality to the library: displaying a UIWebView using a custom view controller. I'm not sure how to ensure that my allocators are used for these objects.
How can I ensure that all of the Cocoa UI objects created by my library are allocated with my own functions?
I've tried a few things including overriding -initWithZone and calling CFAllocatorSetDefault before my -init. None of them have worked yet; and honestly I'm still a beginner with Objective C and Cocoa, so I'd like to know what the "correct" way to do this is.
I'm unable to find evidence of it now, but it certainly was the case that CFAllocator, malloc_zone_t and NSZone were all toll-free bridged. So you could just cast your allocator to an NSZone and pass it along.
I think the problem you're going to face is that NSZone was added at NextStep so as to allow a program to maintain multiple heaps, with the feeling being that it would allow programmers to keep related objects close to one another in memory — which is good for caching — and in some cases to throw away entire object graphs without walking the graph, which is obviously fast. However the former was of little benefit in practice and the latter is more likely to create problems than to be of actual benefit. So Apple has back-peddled from NSZones, gradually turning the related runtime calls into no-ops and removing detailed documentation. Apple's feeling is that, at the Objective-C level, you should not only maintain only a single heap (which is a side issue from your point of view) but that they'll always know best how to maintain it.
EDIT: an alternative idea is to replace NSObject's alloc, that being the thing that creates memory. The Objective-C runtime is well-defined enough that we know exactly what behaviour alloc exhibits, so that a vanilla version might be:
+ (id)alloc
{
Class *newInstance;
// we'll use calloc to ensure we get correct initial behaviour of
// everything equal to 0, and use the runtime's class_getInstanceSize
// so that we're allocating the correct amount of memory irrespective
// of whether this call has fallen through from a subclass
newInstance = (Class *)calloc(1, class_getInstanceSize(self));
// the thing that defines a class is that the first thing stored in
// it is the isa pointer, which points to the metaclass. So we'll
// set the isa pointer appropriately
*newInstance = self;
return (id)newInstance;
}
To replace NSObject's normal init, you'd probably want to define your alternative as a category method on NSObject named, say, customInit, then use class_getClassMethod, class_getMethodImplementation and method_setImplementation directly on [NSObject class] to switch it into place. See the Object-C Runtime Reference for documentation on those.
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