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Adam Miles
Adam Miles has asked
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Adam Miles questions
Adam Miles answers
DirectX11: Read stencil bit from compute shader
Compute Shader, Buffer or texture
Why pixel shader returns float4 when the back buffer format is DXGI_FORMAT_B8G8R8A8_UNORM?
DirectX11 wireframe z-fighting help (or why D3D11_RASTERIZER_DESC.DepthBias is an INT?)
How to use Texture2DArray in HLSL DirectX11 C++
Preventing pixelshader overdraw for a single ERG
Should I avoid creating multiple variables when programming a shader?
directx-12 - How to use commandlist with multiple descriptor heaps?
HLSL: SV_Position, why/how from float3 to float4?
Early Z-test / depth-test in DirectX 11