Let's assume that I have a class named Store which contains products. Functions are inlined for simplicity.
class Store
{
public:
Store(string name)
: _name(name)
{}
string getName() const
{ return _name; };
const std::vector<string> getProducts()
{ return _products; };
void addProduct(const string& product)
{ _products.push_back(product); }
private:
const string _name;
std::vector<string> _products;
};
Then I have a two dimensional string array which contains store-product -pairs. Same store can be multiple times in array.
string storeListing[4][2] = {{"Lidl", "Meat"},
{"Walmart", "Milk"},
{"Lidl", "Milk"},
{"Walmart", "Biscuits"}};
Now I want to iterate through array, create Store-object for each store in array and add products of it to object. So I need to use existing Store-object or create a new if there is no any with correct name yet. What is a way to implement this? Currently I'm trying to use pointer and set it to relevant object, but I'm getting sometimes segmentation faults and sometimes other nasty problems when I modify code slightly. I guess I'm calling some undefined behavior here.
std::vector<Store> stores;
for (int i = 0; i < 4; ++i) {
string storeName = storeListing[i][0];
string productName = storeListing[i][1];
Store* storePtr = nullptr;
for (Store& store : stores) {
if (store.getName() == storeName) {
storePtr = &store;
}
}
if (storePtr == nullptr) {
Store newStore(storeName);
stores.push_back(newStore);
storePtr = &newStore;
}
storePtr->addProduct(productName);
}
Most likely, because you insert "Store" copies into your vector:
if (storePtr == nullptr) {
Store newStore(storeName); //create Store on stack
stores.push_back(newStore); //Make a COPY that is inserted into the vec
storePtr = &newStore; // And this is where it all goes wrong.
}
newStore goes out of scope at the end of the if and StorePtr is lost.
Try it with:
storePtr = stores.back();
Or make your vector a std::vector<Store*>.
And then:
if (storePtr == nullptr) {
Store * newStore = new Store(storeName); //create Store on stack
stores.push_back(newStore); //Make a COPY that is inserted into the vec
storePtr = newStore; // And this is where it all goes wrong.
}
And of course, as the comments suggest, a std::map would be better suited here.
In short, std::map stores key-value pairs. The key would most likely be your store name, and the value the product.
Quick example:
std::map<std::string, std::string> myMap;
myMap["Lidl"] = "Milk";
myMap["Billa"] = "Butter";
//check if store is in map:
if(myMap.find("Billa") != myMap.end())
....
Note, you can of course use your Store object as value. To use it as key, you have to take care of a few things:
std::maps with user-defined types as key
For your specific example i would suggest you use a std::string as key, and a vector of Products as value.
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