I'm using XCode 4.5.1 .
I added <UIGestureRecognizerDelegate> in .h file and in the start of .m file
@interface FirstViewController ()
@property (nonatomic, strong) UIImageView *img1;
@end
Then in viewDidLoad, creating UIImageView programmatically like
self.img1 = [[UIImageView alloc] initWithFrame:CGRectMake(50, -30, 44, 44)];
[self.img1 setImage:[UIImage imageNamed:@"image1.png"]];
[self.img1 setAlpha:0.8];
[self.img1 setHidden:NO];
[self.img1 setUserInteractionEnabled:YES];
[self.img1 setTag:901];
And then
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(guessTapObject:)];
tap.numberOfTapsRequired = 1;
tap.numberOfTouchesRequired = 1;
tap.delegate = self;
[self.img1 addGestureRecognizer:tap];
[self.view addSubview:self.img1];
[self.view bringSubviewToFront:self.img1];
and at the end
- (void)guessTapObject:(UITapGestureRecognizer *) gesture
{
// guessing the image
UIImageView *tapImageView = (UIImageView*) gesture.view;
NSLog(@"Gesture Tag: %d", tapImageView.tag);
}
I have 4 different images and creating them programmatically as described above. And applying the animation to move them from top to bottom.
I want that when user tap on the image, it should animate and disappear(i know that code). But the code is not triggering the tap event. I put the breakpoint on the start of the guessTapObject function, but don't go there ever.
At UITapGestureRecognizer declaration, debugging shows that guessTapObject is attached to the recognizer to perform the tap action.
Please help why tap event is not triggering its selector method???
Thanks for your help in advance.
Edited: i also tried with for loop to have gesture recognizer separately for every imageview
for (UIView * view in self.view.subviews) {
if (view.tag > 900){
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(guessTapObject:)];
tap.numberOfTapsRequired = 1;
tap.numberOfTouchesRequired = 1;
// tap.delegate = self;
[view addGestureRecognizer:tap];
NSLog(@"tapView: %@", tap.view);
NSLog(@"tap: %i", tap.enabled);
}
}
I was stuck in similar issue.. Make sure imageView is set true for userInteraction..
imageView.userInteractionEnabled = YES;
It worked for me!
Check this
Add following code to your View Controller
In viewController.h file
@property (nonatomic, strong) UIImageView *img1;
@property (nonatomic, strong) UIImageView *img2;
@property (nonatomic, strong) UIImageView *img3;
In viewController.m file
Inside viewDidLoad Method
// Init Image 1
self.img1 = [[UIImageView alloc] initWithFrame:CGRectMake(50, 30, 44, 44)];
[self.img1 setImage:[UIImage imageNamed:@"image1_name.jpg"]];
[self.img1 setAlpha:0.8];
[self.img1 setHidden:NO];
[self.img1 setUserInteractionEnabled:YES];
[self.img1 setTag:901];
// Init Image 2
self.img2 = [[UIImageView alloc] initWithFrame:CGRectMake(100, 30, 44, 44)];
[self.img2 setImage:[UIImage imageNamed:@"image2_name.jpg"]];
[self.img2 setAlpha:0.8];
[self.img2 setHidden:NO];
[self.img2 setUserInteractionEnabled:YES];
[self.img2 setTag:902];
// Init Image 3
self.img3 = [[UIImageView alloc] initWithFrame:CGRectMake(50, 130, 44, 44)];
[self.img3 setImage:[UIImage imageNamed:@"image3_name.jpg"]];
[self.img3 setAlpha:0.8];
[self.img3 setHidden:NO];
[self.img3 setUserInteractionEnabled:YES];
[self.img3 setTag:903];
// Add Images to view
[self.view addSubview:self.img1];
[self.view bringSubviewToFront:self.img1];
[self.view addSubview:self.img2];
[self.view bringSubviewToFront:self.img2];
[self.view addSubview:self.img3];
[self.view bringSubviewToFront:self.img3];
// Set Tap Gesture to each image of view
for (UIView * view in self.view.subviews) {
if (view.tag > 900){
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]
initWithTarget:self
action:@selector(guessTapObject:)];
tap.numberOfTapsRequired = 1;
tap.numberOfTouchesRequired = 1;
[view addGestureRecognizer:tap];
NSLog(@"tapView: %@", tap.view);
NSLog(@"tap: %i", tap.enabled);
}
}
Make sure images should be added before for loop(adding TapGesture using array of subview)
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