I'm able to use UIPinchGestureRecognizer for making zoom in the View of a UICollectionViewCell, but it doesn't matter the place where you start to make the UIPinch gesture, always the zoom goes in the center of the view. For example, I would like to make pinch in the upper-left area of the view, and the zoom have to be created in the position where I touch the screen. But If I do that, the zoom is created in the center of the view.
This is the code I use for making zoom:
 if([gesture state] == UIGestureRecognizerStateBegan) {
        previousScale = 1.0;
    }
    if (
        [gesture state] == UIGestureRecognizerStateChanged) {
        CGFloat currentScale = [[[gesture view].layer valueForKeyPath:@"transform.scale"] floatValue];
        // Constants to adjust the max/min values of zoom
        const CGFloat kMaxScale = 4.0;
        const CGFloat kMinScale = 1.0;
        CGFloat newScale = 1 -  (previousScale - [gesture scale]); // new scale is in the range (0-1)
        newScale = MIN(newScale, kMaxScale / currentScale);
        newScale = MAX(newScale, kMinScale / currentScale);
        scale = newScale;
        CGAffineTransform transform = CGAffineTransformScale([[gesture view] transform], newScale, newScale);
        [gesture view].transform = transform;
        [self.collectionView.collectionViewLayout invalidateLayout];
    }
So how can I select the position of the UIPinchGesture?
Thanks
I did it, this is my final code:
if([gesture state] == UIGestureRecognizerStateBegan) {
    previousScale = 1.0;
    lastPoint = [gesture locationInView:[gesture view]];
}
if (
    [gesture state] == UIGestureRecognizerStateChanged) {
    CGFloat currentScale = [[[gesture view].layer valueForKeyPath:@"transform.scale"] floatValue];
    // Constants to adjust the max/min values of zoom
    const CGFloat kMaxScale = 4.0;
    const CGFloat kMinScale = 1.0;
    CGFloat newScale = 1 -  (previousScale - [gesture scale]); // new scale is in the range (0-1)
    newScale = MIN(newScale, kMaxScale / currentScale);
    newScale = MAX(newScale, kMinScale / currentScale);
    scale = newScale;
    CGAffineTransform transform = CGAffineTransformScale([[gesture view] transform], newScale, newScale);
    [gesture view].transform = transform;
    CGPoint point = [gesture locationInView:[gesture view]];
    CGAffineTransform transformTranslate = CGAffineTransformTranslate([[gesture view] transform], point.x-lastPoint.x, point.y-lastPoint.y);
    [gesture view].transform = transformTranslate;
}
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