I'm searching to add an IBL to my scene and objects. But I can't find anything on the web. There are some examples with an envMap, but the problem is that with the envMap the object looks like chrome...

I'm trying to have such an effect:

I found that you can use IBL (Image Based Lighting), PRT (Precomputed Radiance Transfer) or PBR (Physically Based Rendering). But I'm unable to know how to use such an effect with three.js.
[EDIT]
After using the new MeshStandardMaterial from the r74dev I'm able to have the following result:
(before)
(after)

But I can't use MeshStandardMaterial and envMap with textures. Either the texture or the MeshStandardMaterial dooesn't work.
Thanks to WestLangley I'm using MeshStandardMaterial:
var objectGeometry = new THREE.SphereGeometry( 10, 100, 100 );
material = new THREE.MeshStandardMaterial({envMap : textureSkydome});
(r74dev)
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