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Three.js Center 3d Model

this is the first time I write on stackoverflow ...a couple of days I'm trying to use the javascript library Three.js (actually version n° r99), I correctly entered the 3D model but when I see it loaded is seen from behind and not centered on the viewport, how can I fix it?

The code is this:

<script>

var scene = new THREE.scene();

var camera = new THREE.PerspectiveCamera ( 50, window.innerWidth / window.innerHeight, 1, 1000);

camera.position.z = 15;

var render = new THREE.WebGLRenderer();
renderer.setSize ( window.InnerWidth, window.InnerHeight );
document.body.appendChild (renderer.domElement);
window.addEventListener('resize', function(){
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize( width, height );
camera.aspect = width / height;
camera.updateProjectMatrix();
});

controls = new THREE.OrbitControls ( camera, renderer.domElement );

var loader = new THREE.ObjectLoader();
loader.load("/models/teschio.json",function (obj)
{
scene.add( obj );
});

var animate = function (){
requestAnimateFrame ( animate );
renderer.render (scene, camera);
}
animate();

</script>

and this is a wireframe screen currently: actual wireframe

thanks in advance for any answers.

like image 377
Dario Avatar asked Jun 21 '26 12:06

Dario


1 Answers

Something like this:

var loader = new THREE.ObjectLoader();
loader.load("/models/teschio.json",function (obj)
{
  var box = new THREE.Box3().setFromObject( obj );
  var center = new THREE.Vector3();
  box.getCenter( center );
  obj.position.sub( center ); // center the model
  obj.rotation.y = Math.PI;   // rotate the model
  scene.add( obj );
});
like image 51
prisoner849 Avatar answered Jun 24 '26 02:06

prisoner849