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Text Underline in iphone

How to underline text in objective c iphone?? Is there any method for underline text of UILabel??

like image 888
Nirav Jain Avatar asked Nov 22 '25 16:11

Nirav Jain


2 Answers

Subclass UILabel and override drawRect method as below. Underline will have the same text color and text alignment as the label:

- (void)drawRect:(CGRect)rect
{
    if([[self.text stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]] length])
    {
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        const CGFloat* colors = CGColorGetComponents(self.textColor.CGColor);
        CGContextSetRGBStrokeColor(ctx, colors[0], colors[1], colors[2], 1.0); // RGBA
        CGContextSetLineWidth(ctx, 1.0f);
        CGSize tmpSize = [self.text sizeWithFont:self.font constrainedToSize:CGSizeMake(200, 9999)];

        // check text alignment
        if(self.textAlignment == UITextAlignmentLeft) {
            CGContextMoveToPoint(ctx, 0, self.bounds.size.height - 1);
            CGContextAddLineToPoint(ctx, tmpSize.width, self.bounds.size.height - 1);
        }else if(self.textAlignment == UITextAlignmentCenter) {
            CGFloat startPoint = (self.frame.size.width - tmpSize.width) / 2;
            CGContextMoveToPoint(ctx, startPoint, self.bounds.size.height - 1);
            CGContextAddLineToPoint(ctx, tmpSize.width + startPoint, self.bounds.size.height - 1);
        }else if (self.textAlignment == UITextAlignmentRight) {
            CGFloat startPoint = (self.frame.size.width - tmpSize.width);
            CGContextMoveToPoint(ctx, startPoint, self.bounds.size.height - 1);
            CGContextAddLineToPoint(ctx, self.frame.size.width, self.bounds.size.height - 1);
        }

        CGContextStrokePath(ctx);
    }
    [super drawRect:rect];
}
like image 65
Pankaj Avatar answered Nov 24 '25 06:11

Pankaj


You may subclass from UILabel and override drawRect method:

- (void)drawRect:(CGRect)rect {
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGContextSetRGBStrokeColor(ctx, 207.0f/255.0f, 91.0f/255.0f, 44.0f/255.0f, 1.0f); // RGBA
    CGContextSetLineWidth(ctx, 1.0f);

    CGContextMoveToPoint(ctx, 0, self.bounds.size.height - 1);
    CGContextAddLineToPoint(ctx, self.bounds.size.width, self.bounds.size.height - 1);

    CGContextStrokePath(ctx);

    [super drawRect:rect];  
}
like image 27
visakh7 Avatar answered Nov 24 '25 07:11

visakh7



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