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New posts in raytracing

Trouble with Phong Shading

c++ graphics shader raytracing

Is this ray tracing function that runs on the GPU, GPU safe?

c++ opengl glsl raytracing

What is the purpose in this part of the Monte Carlo path tracing algorithm?

math graphics 3d raytracing

Webgl: alternative to writing to gl_FragDepth

Analytic method for calculate a mirror angle

Ask for resource about fast ray-tracing algorithm

Reflection and refraction impossible without recursive ray tracing?

Python Raytracing

python vector raytracing

back-projecting a 2D point to 3D Plucker line

The right model for shading in Ray tracing

graphics shader raytracing

What is the formula for alpha blending for a number of pixels?

RayTracing: When to Normalize a vector?

Algorithm for 2D Raytracer

Recursion in GLSL prohibited?

c++ opengl glsl raytracing

Textured spheres without strong distortion

shuffling and NRooks constraint preservation

algorithm raytracing

3D coordinate of 2D point given camera and view plane

Data structure / approach for efficient raytracing

Raytracing (LoS) on 3D hex-like tile maps

A few questions about ray tracing with opengl

opengl glsl raytracing