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New posts in multiplayer

Game Center : match delegate’s not called after finding a match

packet size limit for iPhone games?

Pygame lags when two players are implemented

python pygame lag multiplayer

Detect if other player left unintentionally (e.g. internet disconnection) and reconnect - Google play real time multiplayer

What data-structure/algorithm will allow me to send a list of key/value dictionaries using the least amount of bits?

android turn-based multiplayer custom invite screen

What is the difference between Photon Server and Photon Cloud?

How to accept an invitation in Game Center

Is it possible to dynamically reload PHP code while script is running?

php reload multiplayer

GameCenter Invitation Handler

Is a real-time multiplayer game using Google App Engine feasible?

How do I sync non-player GameObject properties in UNet/Unity5?

Game Center - Sending and receiving data

Online Multiplayer Game using WCF

Can google app engine be used as a socket server?

Building a simple online game server for Unity

Unity 5.1 Networking - Spawn an object as a child for the host and all clients

Synchronizing time between simple python-socket-based server and clients

Combining java and nodejs for android app

OpenID authentication in C++ multiplayer network game

c++ openid multiplayer