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SwiftUI animation not working using animation(_:value:)

In SwiftUI, I've managed to make a Button animate right when the view is first drawn to the screen, using the animation(_:) modifier, that was deprecated in macOS 12.

I've tried to replace this with the new animation(_:value:) modifier, but this time nothing happens: So this is not working:

struct ContentView: View {
    @State var isOn = false
    var body: some View {
        Button("Press me") {
            isOn.toggle()
        }
        .animation(.easeIn, value: isOn)
        .frame(width: 300, height: 400)
    }
}

But then this is working. Why?

struct ContentView: View {
    var body: some View {
        Button("Press me") {
        }
        .animation(.easeIn)
        .frame(width: 300, height: 400)
    }
}

The second example animates the button just as the view displays, while the first one does nothing

like image 753
Dan Avatar asked Jun 09 '26 06:06

Dan


1 Answers

The difference between animation(_:) and animation(_:value:) is straightforward. The former is implicit, and the latter explicit. The implicit nature of animation(_:) meant that anytime ANYTHING changed, it would react. The other issue it had was trying to guess what you wanted to animate. As a result, this could be erratic and unexpected. There were some other issues, so Apple has simply deprecated it.

animation(_:value:) is an explicit animation. It will only trigger when the value you give it changes. This means you can't just stick it on a view and expect the view to animate when it appears. You need to change the value in an .onAppear() or use some value that naturally changes when a view appears to trigger the animation. You also need to have some modifier specifically react to the changed value.

struct ContentView: View {
    @State var isOn = false
    //The better route is to have a separate variable to control the animations
    // This prevents unpleasant side-effects.
    @State private var animate = false
    
    var body: some View {
        VStack {
            Text("I don't change.")
                .padding()
            Button("Press me, I do change") {
                isOn.toggle()
                animate = false
                // Because .opacity is animated, we need to switch it
                // back so the button shows.
                DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
                    animate = true
                }
            }
            // In this case I chose to animate .opacity
            .opacity(animate ? 1 : 0)
            .animation(.easeIn, value: animate)
            .frame(width: 300, height: 400)
            // If you want the button to animate when the view appears, you need to change the value
            .onAppear { animate = true }
        }
    }
}
like image 143
Yrb Avatar answered Jun 11 '26 23:06

Yrb



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